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The History of 'Immersion' in RPGs
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<blockquote data-quote="jgsugden" data-source="post: 8188249" data-attributes="member: 2629"><p>The rules are explicit that Intelligence is used for accuracy of recall, education and memory. If the character needs to recall a key piece of information about monsters, this is something covered by these rules. Recalling ale might have a DC of 5, so even a very low intelligence creature can do it passively.</p><p></p><p>However - ARCANA specifies it is use to recall lore about planar creatures. NATURE is there to recall lore about plants and animals. These are examples of how it is to be applied - when you want to recall something you use these skills.</p><p></p><p>People complain that intelligence is a dump stat because they don't use it how it was designed - to be the thing you test when your character, as opposed to you, knows something about their enemy.</p><p>Alternatively, you might consider whether the rules are actually different than you see them.</p><p></p><p>D&D is a role playing game. It is always a game. It is always role playing. When we play a role, we must pay heed to the limits of the role. When we give the role our capabilities, rather than those inherent in the role, we are not role playing. We are role ignoring.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8188249, member: 2629"] The rules are explicit that Intelligence is used for accuracy of recall, education and memory. If the character needs to recall a key piece of information about monsters, this is something covered by these rules. Recalling ale might have a DC of 5, so even a very low intelligence creature can do it passively. However - ARCANA specifies it is use to recall lore about planar creatures. NATURE is there to recall lore about plants and animals. These are examples of how it is to be applied - when you want to recall something you use these skills. People complain that intelligence is a dump stat because they don't use it how it was designed - to be the thing you test when your character, as opposed to you, knows something about their enemy. Alternatively, you might consider whether the rules are actually different than you see them. D&D is a role playing game. It is always a game. It is always role playing. When we play a role, we must pay heed to the limits of the role. When we give the role our capabilities, rather than those inherent in the role, we are not role playing. We are role ignoring. [/QUOTE]
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