Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 8188353"><p>No, the DM is doing it wrong.</p><p></p><p>Fact: a 6 Int barbarian could <em>easily</em> know all that. (Honestly the "barbarian" part is a bigger hurdle than the 6 Int part.). He comes from a culture where battling demons and devils is part of their daily existence. Each night around the campfire, the elders tell stories and make sure the youngsters know this vital information. Anybody who is intelligent enough to learn, say, a spoken language, will eventually get it. And somebody who is just 10% less likely than average to succeed at an Intelligence task (Int 6) will get it fairly soon. There just aren't that many demons, devils, and elementals.</p><p></p><p>Any DM who doesn't like that, who doesn't <em>want</em> the players to have that information should....just...change...it. You only need to change the information a few times, to keep them guessing. Instead of forcing the players to pretend to not know stuff, make them genuinely question what they know. It's so simple. It's so much more fun to be genuinely in the dark, rather than being required to play act being in the dark.</p><p></p><p>But, instead, people keep trying to police player thought and enforce B.S. roleplaying standards.</p><p></p><p>That said, if you like playing the other way, keep at it. It's your game. But get off your one-true-way high horse because in reality it's the steaming pile <em>behind</em> the horse.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8188353"] No, the DM is doing it wrong. Fact: a 6 Int barbarian could [I]easily[/I] know all that. (Honestly the "barbarian" part is a bigger hurdle than the 6 Int part.). He comes from a culture where battling demons and devils is part of their daily existence. Each night around the campfire, the elders tell stories and make sure the youngsters know this vital information. Anybody who is intelligent enough to learn, say, a spoken language, will eventually get it. And somebody who is just 10% less likely than average to succeed at an Intelligence task (Int 6) will get it fairly soon. There just aren't that many demons, devils, and elementals. Any DM who doesn't like that, who doesn't [I]want[/I] the players to have that information should....just...change...it. You only need to change the information a few times, to keep them guessing. Instead of forcing the players to pretend to not know stuff, make them genuinely question what they know. It's so simple. It's so much more fun to be genuinely in the dark, rather than being required to play act being in the dark. But, instead, people keep trying to police player thought and enforce B.S. roleplaying standards. That said, if you like playing the other way, keep at it. It's your game. But get off your one-true-way high horse because in reality it's the steaming pile [I]behind[/I] the horse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
Top