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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Reynard" data-source="post: 8188908" data-attributes="member: 467"><p>They only cover "everything" because the from 3E on the game designers lost sight of how resolution worked in D&D up to that point: namely that the player said "I do this" and the DM said "this is the result." Dice rolls were generally limited to very specific situations ("you have a 1 in 6 chance of spotting the secret door") and everything else was adjudication.</p><p></p><p>The thing that actually matters in 5E that gets buried is Proficiency Bonus. That is the true measure of a character's competence. 5E's design is backward -- it should be "make a proficiency check" with an eye toward whether a particular ability helps in that check.</p><p></p><p>But, hey, that's just me grousing. In 5E there is a specific list of things that Strength checks are used for, and then an infinite number of cases where the DM could call for a Strength check, and then a tedious negotiation of whether Athletics applies.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8188908, member: 467"] They only cover "everything" because the from 3E on the game designers lost sight of how resolution worked in D&D up to that point: namely that the player said "I do this" and the DM said "this is the result." Dice rolls were generally limited to very specific situations ("you have a 1 in 6 chance of spotting the secret door") and everything else was adjudication. The thing that actually matters in 5E that gets buried is Proficiency Bonus. That is the true measure of a character's competence. 5E's design is backward -- it should be "make a proficiency check" with an eye toward whether a particular ability helps in that check. But, hey, that's just me grousing. In 5E there is a specific list of things that Strength checks are used for, and then an infinite number of cases where the DM could call for a Strength check, and then a tedious negotiation of whether Athletics applies. [/QUOTE]
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