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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="jgsugden" data-source="post: 8188978" data-attributes="member: 2629"><p>Role Playing definition #1: the <strong>acting</strong> out of the part of a particular person or character, for example as a technique in training or psychotherapy.</p><p>I addressed this above. A DM should determine a DC, should consider whether it can be beat passively, and then either role or allow the passive roll to stand. What a character can do and what a player can do are different. This is not different when we talk about feats of mental or physical capability.</p><p></p><p>Not true, as discussed elsewhere - IQ was the model for Intelligence. How can you tell whether your 10 strength character can lift something? A DC is set, and a roll (or passive roll) is used.</p><p></p><p>The passive roll is an easy way to discard the situations that just do not matter. </p><p></p><p>Let's take a different approach: Flip this around. I'm your DM. You're in my game. You try to convince an NPC of a lie. I tell you that he doesn't believe it. You say, "Wait - I didn't even roll a deception check." I say, "I could tell you were lying, so the NPC could." Later, you try to stump a Sphinx with a riddle. You ask it and I say, "Oh, I know this one. The sphinx answers correctly." You later decide to hide in a room and spy on a meeting. You cast invisibility and roll a great stealth - but I tell you not to bother. "Dude, you're hiding in the obvious spot. It is exactly where I would have hid. The enemies assume you are there and attack." Sound like fun?</p><p></p><p>We provide the motivations, and the decisions, of our PCs. The rules provide the capabilities. This includes their mental capabilities.[/b]</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8188978, member: 2629"] Role Playing definition #1: the [b]acting[/b] out of the part of a particular person or character, for example as a technique in training or psychotherapy. I addressed this above. A DM should determine a DC, should consider whether it can be beat passively, and then either role or allow the passive roll to stand. What a character can do and what a player can do are different. This is not different when we talk about feats of mental or physical capability. Not true, as discussed elsewhere - IQ was the model for Intelligence. How can you tell whether your 10 strength character can lift something? A DC is set, and a roll (or passive roll) is used. The passive roll is an easy way to discard the situations that just do not matter. Let's take a different approach: Flip this around. I'm your DM. You're in my game. You try to convince an NPC of a lie. I tell you that he doesn't believe it. You say, "Wait - I didn't even roll a deception check." I say, "I could tell you were lying, so the NPC could." Later, you try to stump a Sphinx with a riddle. You ask it and I say, "Oh, I know this one. The sphinx answers correctly." You later decide to hide in a room and spy on a meeting. You cast invisibility and roll a great stealth - but I tell you not to bother. "Dude, you're hiding in the obvious spot. It is exactly where I would have hid. The enemies assume you are there and attack." Sound like fun? We provide the motivations, and the decisions, of our PCs. The rules provide the capabilities. This includes their mental capabilities.[/b] [/QUOTE]
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