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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Mannahnin" data-source="post: 8189792" data-attributes="member: 7026594"><p>"For every complex problem there is an answer that is clear, simple, and wrong. " - H. L. Mencken.</p><p></p><p>Of course you can run puzzles and problem solving with dice rolls instead of based on player skill, and if you and your table find that fun, it is NOT wrong. </p><p></p><p>For me, it's deeply unsatisfying. And it's the result of equating two things (intelligence and physical strength) which are fundamentally incomparable. One is subject to relatively simple metrics (though in reality, of course, lifting weights has taught me how complex and specific real world strength is when we break it down into different tasks and muscle groups), and the other we've struggled to find any meaningful way to measure for a century or more. IQ tests, for example, constantly get modified so that "100" stays in the middle despite people scoring higher and higher on average in successive generations, with greater access to education and information about the world. </p><p></p><p>I can respect the choice of any individual player to personify their low-Int character by not solving puzzles or being the first to offer ideas to solve problems, but I think if they entirely refrain from helping solve problems they're going to wind up detracting from their own and everyone else's fun. Creative problem solving is one of the most important parts of the game, and the players do that as a team.</p><p></p><p>I cannot see any viable way to police or fairly judge the choices of other players in this area.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8189792, member: 7026594"] "For every complex problem there is an answer that is clear, simple, and wrong. " - H. L. Mencken. Of course you can run puzzles and problem solving with dice rolls instead of based on player skill, and if you and your table find that fun, it is NOT wrong. For me, it's deeply unsatisfying. And it's the result of equating two things (intelligence and physical strength) which are fundamentally incomparable. One is subject to relatively simple metrics (though in reality, of course, lifting weights has taught me how complex and specific real world strength is when we break it down into different tasks and muscle groups), and the other we've struggled to find any meaningful way to measure for a century or more. IQ tests, for example, constantly get modified so that "100" stays in the middle despite people scoring higher and higher on average in successive generations, with greater access to education and information about the world. I can respect the choice of any individual player to personify their low-Int character by not solving puzzles or being the first to offer ideas to solve problems, but I think if they entirely refrain from helping solve problems they're going to wind up detracting from their own and everyone else's fun. Creative problem solving is one of the most important parts of the game, and the players do that as a team. I cannot see any viable way to police or fairly judge the choices of other players in this area. [/QUOTE]
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