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The History of 'Immersion' in RPGs
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<blockquote data-quote="jgsugden" data-source="post: 8191245" data-attributes="member: 2629"><p>I can't speak for him, but I can say this for me: I prefer a game where policing stats is not at issue: where players play the PCs that are described by the character creation process, and as described by the rules, they do their best to play a character with a low intelligence as if it had low intelligence, a character with a low wisdom as if they had a lot wisdom, etc...</p><p></p><p>Where players play themselves, rather than their PCs, I usually have a conversation with them first to raise awareness and offer suggestions. </p><p></p><p>If the issue persists, I take it out of their hands by using further abstraction. As an example, if a PC is ignoring their low intelligence, instead of telling them a riddle, I tell them the PCs are given a riddle, and then make the riddle answer reliant upon an <em>in game</em> fact that the <em>player can't</em> know. For example, the riddle might be delivered in dwarven, some of the words might be synonyms for nautical terms in dwarven, and those nautical clues might provide the context to realize that the riddle is describing the ship of a certain famous Dwarven Mythical Pirate. And, if the player is exhibiting unreasonable levels of knowledge about the monsters in the setting, they'll start to encounter variants of those monsters with different stats, or homebrew monsters that they will not know anything about. </p><p></p><p>In the end, D&D is an RPG - a role playing game. If you're not playing the role described by character creation, you're not playing the role playing game described by the books.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8191245, member: 2629"] I can't speak for him, but I can say this for me: I prefer a game where policing stats is not at issue: where players play the PCs that are described by the character creation process, and as described by the rules, they do their best to play a character with a low intelligence as if it had low intelligence, a character with a low wisdom as if they had a lot wisdom, etc... Where players play themselves, rather than their PCs, I usually have a conversation with them first to raise awareness and offer suggestions. If the issue persists, I take it out of their hands by using further abstraction. As an example, if a PC is ignoring their low intelligence, instead of telling them a riddle, I tell them the PCs are given a riddle, and then make the riddle answer reliant upon an [I]in game[/I] fact that the [I]player can't[/I] know. For example, the riddle might be delivered in dwarven, some of the words might be synonyms for nautical terms in dwarven, and those nautical clues might provide the context to realize that the riddle is describing the ship of a certain famous Dwarven Mythical Pirate. And, if the player is exhibiting unreasonable levels of knowledge about the monsters in the setting, they'll start to encounter variants of those monsters with different stats, or homebrew monsters that they will not know anything about. In the end, D&D is an RPG - a role playing game. If you're not playing the role described by character creation, you're not playing the role playing game described by the books. [/QUOTE]
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