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General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8191531" data-attributes="member: 29398"><p>Edition-agnostic, I say it's still on the player to a) let the on-sheet numbers inform roleplaying and b) to not use player knowledge that the character would not or could not have.</p><p></p><p>It's often difficult to enforce a) unless it's extreme. But I'll come down hard on b) every time I see it.</p><p></p><p>Fair enough. </p><p></p><p>I submit, however, that it's every bit as immersion-breaking when a player acts on info the character couldn't know. Trolls v fire is the classic example but one can argue it's common knowledge among adventurers, so that one's admittedly a gray area. </p><p></p><p>More egregious is when, say, a lone character goes out to scout (and this scouting is roleplayed at the table) and doesn't or can't return and report, and other players then act on information that in theory only the scout could know, as if the scout had reported back. Instant smackdown.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8191531, member: 29398"] Edition-agnostic, I say it's still on the player to a) let the on-sheet numbers inform roleplaying and b) to not use player knowledge that the character would not or could not have. It's often difficult to enforce a) unless it's extreme. But I'll come down hard on b) every time I see it. Fair enough. I submit, however, that it's every bit as immersion-breaking when a player acts on info the character couldn't know. Trolls v fire is the classic example but one can argue it's common knowledge among adventurers, so that one's admittedly a gray area. More egregious is when, say, a lone character goes out to scout (and this scouting is roleplayed at the table) and doesn't or can't return and report, and other players then act on information that in theory only the scout could know, as if the scout had reported back. Instant smackdown. [/QUOTE]
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