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The History of 'Immersion' in RPGs
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<blockquote data-quote="Swarmkeeper" data-source="post: 8191594" data-attributes="member: 6921763"><p>Trolls v fire <em>is </em>an old chestnut! All it takes is one troll that heals from, or is otherwise boosted by, fire and the players learn not to make metagame assumptions about trolls. Players need to test those assumptions by engaging with the game world via their PCs. Telegraphing that things are not exactly as they seem is a key DM behavior here to remind the players to engage with the game world.</p><p></p><p></p><p>Doesn't bother me in the least. The lone scout hasn't returned and the other PCs can do what they please. Doesn't mean the same conditions described to the scout are the exact same conditions that the other PCs encounter. The lone scout happened to be too short to trigger the head high poison trap, etc... The other players learn to engage with the game world and not rely on "information that in theory only the scout could know." The DM maintains their sanity by not caring about metagaming and not having to deliver said "instant smackdown" (assuming that is code for some kind of out-of-game scolding... not really sure how that looks at your table).</p><p></p><p></p><p>The players at our table most commonly use their stats to inform at least part of how they portray the character, too. As DM, I don't need to care, really. The players can do what they like as control of the roleplay of their character is squarely up to them.</p><p></p><p></p><p>As DM, I'm not into "harshly enforcing" anything in regards to metagaming. Don't get me wrong, metagaming used to drive me crazy. Until I tried ignoring it, that is. I'm not above pleading guilty even to having uttered the words "Your character wouldn't know that" on more than one occasion. That was several years ago, though. Now, the only mention metagaming gets in our campaign is on the rule page in our Discord: <em> 7. Metagaming: there's no prohibition, but better check your assumptions in-game - things may not work the way you think they do in the game world. </em>And, as expected, that's been enough.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8191594, member: 6921763"] Trolls v fire [I]is [/I]an old chestnut! All it takes is one troll that heals from, or is otherwise boosted by, fire and the players learn not to make metagame assumptions about trolls. Players need to test those assumptions by engaging with the game world via their PCs. Telegraphing that things are not exactly as they seem is a key DM behavior here to remind the players to engage with the game world. Doesn't bother me in the least. The lone scout hasn't returned and the other PCs can do what they please. Doesn't mean the same conditions described to the scout are the exact same conditions that the other PCs encounter. The lone scout happened to be too short to trigger the head high poison trap, etc... The other players learn to engage with the game world and not rely on "information that in theory only the scout could know." The DM maintains their sanity by not caring about metagaming and not having to deliver said "instant smackdown" (assuming that is code for some kind of out-of-game scolding... not really sure how that looks at your table). The players at our table most commonly use their stats to inform at least part of how they portray the character, too. As DM, I don't need to care, really. The players can do what they like as control of the roleplay of their character is squarely up to them. As DM, I'm not into "harshly enforcing" anything in regards to metagaming. Don't get me wrong, metagaming used to drive me crazy. Until I tried ignoring it, that is. I'm not above pleading guilty even to having uttered the words "Your character wouldn't know that" on more than one occasion. That was several years ago, though. Now, the only mention metagaming gets in our campaign is on the rule page in our Discord: [I] 7. Metagaming: there's no prohibition, but better check your assumptions in-game - things may not work the way you think they do in the game world. [/I]And, as expected, that's been enough. [/QUOTE]
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