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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8191822" data-attributes="member: 7026617"><p>D&D has, at best, tended to bin resources for acquiring attributes, skills and other abilities in separate pools, when they've given you a choice at all. These means ending up with all the things that are important to concept of a character can range from difficult, heavily counter-incentived (because you only have so many points to go around, and the attribute you want for characterization may not be one of the ones actually relevant to your class and operating procedure), to outright impossible (in the case of various OSR roll-and-keep systems).</p><p>In addition, D&D isn't exactly near the top of the list of games that are big into retrofitting.</p><p></p><p>As such, if someone is not prone to internalizing the numbers on the sheet in their internal character model, its not exactly the tool of choice for doing it the other way around.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8191822, member: 7026617"] D&D has, at best, tended to bin resources for acquiring attributes, skills and other abilities in separate pools, when they've given you a choice at all. These means ending up with all the things that are important to concept of a character can range from difficult, heavily counter-incentived (because you only have so many points to go around, and the attribute you want for characterization may not be one of the ones actually relevant to your class and operating procedure), to outright impossible (in the case of various OSR roll-and-keep systems). In addition, D&D isn't exactly near the top of the list of games that are big into retrofitting. As such, if someone is not prone to internalizing the numbers on the sheet in their internal character model, its not exactly the tool of choice for doing it the other way around. [/QUOTE]
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