Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8193888" data-attributes="member: 29398"><p>Because you and your players self-police. I don't assume self-policing to be a default state.</p><p></p><p>That said, two things leap out here.</p><p></p><p>First, I would flat-out never play in or run a game using meta-mechanics like Inspiration or Fate Points. Talk about immersion-breaking! (yes there's meta-mechanics in 1e as written, e.g. good roleplay reduces your training time/costs, but I threw those out before I started DMing and haven't regretted doing so for a second)</p><p></p><p>Second, is there a rule anywhere in 5e that says a character must be played to its bonds, flaws, etc.? If yes, great. If not, they're merely guidelines and are thus every bit as ignorable as the stat numbers, should one choose to do so.</p><p></p><p>Super-duper exploit man isn't necessarily being a jerk, though. He's simply doing what the game at its root asks him to do, which is to advocate for his character.</p><p></p><p>Between 8 and 10, or even 12, there's little difference; those numbers are the big mushy middle of the bell curve. But the differences grow as you get more extreme: mechanics be damned, IMO there's a much bigger difference between 6 and 8 than there is between 8 and 10; and an even bigger difference between 4 and 6.</p><p></p><p>Which goes the other way too; and while playing an Int 8 character as if it's 10 makes little difference, playing it as if it's Int 17 sure does.</p><p></p><p>Both of those are examples of the rules, in effect, telling the player to stop.</p><p></p><p>But when there's no rules e.g. when the 8-Int PC is the one who roleplays solving every complex problem and sticky riddle, and always comes up with the smartest idea as to what to do next, the only thing that can tell that player to stop is the DM.</p><p></p><p>Int-Wis-Cha stats are in theory things that inform roleplaying. Your stated position says you're fine as DM with players ignoring these guidelines but your play examples indicate your crew self-polices and follows the guidelines regardless*, which means you're not having to deal with players who don't or won't self-police because the game doesn't tell them they have to.</p><p></p><p>* - perhaps because you're using Inspiration, a blatant meta-mechanic, as a reward mechanism.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8193888, member: 29398"] Because you and your players self-police. I don't assume self-policing to be a default state. That said, two things leap out here. First, I would flat-out never play in or run a game using meta-mechanics like Inspiration or Fate Points. Talk about immersion-breaking! (yes there's meta-mechanics in 1e as written, e.g. good roleplay reduces your training time/costs, but I threw those out before I started DMing and haven't regretted doing so for a second) Second, is there a rule anywhere in 5e that says a character must be played to its bonds, flaws, etc.? If yes, great. If not, they're merely guidelines and are thus every bit as ignorable as the stat numbers, should one choose to do so. Super-duper exploit man isn't necessarily being a jerk, though. He's simply doing what the game at its root asks him to do, which is to advocate for his character. Between 8 and 10, or even 12, there's little difference; those numbers are the big mushy middle of the bell curve. But the differences grow as you get more extreme: mechanics be damned, IMO there's a much bigger difference between 6 and 8 than there is between 8 and 10; and an even bigger difference between 4 and 6. Which goes the other way too; and while playing an Int 8 character as if it's 10 makes little difference, playing it as if it's Int 17 sure does. Both of those are examples of the rules, in effect, telling the player to stop. But when there's no rules e.g. when the 8-Int PC is the one who roleplays solving every complex problem and sticky riddle, and always comes up with the smartest idea as to what to do next, the only thing that can tell that player to stop is the DM. Int-Wis-Cha stats are in theory things that inform roleplaying. Your stated position says you're fine as DM with players ignoring these guidelines but your play examples indicate your crew self-polices and follows the guidelines regardless*, which means you're not having to deal with players who don't or won't self-police because the game doesn't tell them they have to. * - perhaps because you're using Inspiration, a blatant meta-mechanic, as a reward mechanism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
Top