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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Maxperson" data-source="post: 8199754" data-attributes="member: 23751"><p>It's not forced, but if you are going against what the game lays out(forced or otherwise), it's a home brew. Most people play the game the way game says it should be played. The key there is should, not must.</p><p></p><p>"Is a character muscle-bound and insightful? Brilliantand charming? Nimble and hardy? <strong>Ability scores define these qualities - a creature's assets as well as weaknesses</strong>."</p><p></p><p>The game does not leave it open. It doesn't say, "You can play stats any way you feel like. You want to be a genius with a 3 intelligence, go for it." Nor does it say, "You must play a PC with a 5 intelligence as stupid." However, it does very clearly define that a character with a low intelligence is stupid. If you want to change that, you have to go against the game definition of what stats mean. That qualifies as home brew in my book.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8199754, member: 23751"] It's not forced, but if you are going against what the game lays out(forced or otherwise), it's a home brew. Most people play the game the way game says it should be played. The key there is should, not must. "Is a character muscle-bound and insightful? Brilliantand charming? Nimble and hardy? [B]Ability scores define these qualities - a creature's assets as well as weaknesses[/B]." The game does not leave it open. It doesn't say, "You can play stats any way you feel like. You want to be a genius with a 3 intelligence, go for it." Nor does it say, "You must play a PC with a 5 intelligence as stupid." However, it does very clearly define that a character with a low intelligence is stupid. If you want to change that, you have to go against the game definition of what stats mean. That qualifies as home brew in my book. [/QUOTE]
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