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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Hriston" data-source="post: 8200292" data-attributes="member: 6787503"><p>More immersive than what, though? I think there's a difference between making decisions based on what I think my character would do (which I don't find very immersive at all) and making decisions as my character. Is that the sort of difference you have in mind?</p><p></p><p></p><p>All I can say is I agree with [USER=16586]@Campbell[/USER]'s statement up-thread (if I'm remembering/paraphrasing correctly) that any perceived discrepancy between my character as established by in-game events and what's written on the character sheet should be settled in favor of the former.</p><p></p><p></p><p>The character doesn't do anything without the player deciding what it does. I find that my immersion depends on those decisions closely resembling the decisions people make about what they themselves do. I don't think most people's decisions hinge on ideas of what they <em>would</em> do. I think people are more concerned with doing what they want to do or what they think they <em>should</em> do. I mean, who makes decisions by thinking about themselves and what type of person they are and then asking themselves what that type of person would do?</p><p></p><p></p><p>Improvised authorship is still authorship, but I think I get the distinction you're making. I don't think of myself as an author when I'm roleplaying (unless I happen to be roleplaying an author). I think of myself as the character. What results, however, is an act of authorship. I made something up about my character.</p><p></p><p></p><p>Would you say that, in your games, and seeing that this thread is in the D&D forum, that this is seen as an unstated rule of the game? It certainly isn't in my games, but I think if it were a rule or had some mechanical backing in the rules, I might be more tolerant of it as a resolution process. For instance, if I as a player had to succeed on an Intelligence check for my character to make the "come up with a plan" move, I wouldn't find it nearly as un-immersive as trying to gauge my character's plan making to its Intelligence score.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8200292, member: 6787503"] More immersive than what, though? I think there's a difference between making decisions based on what I think my character would do (which I don't find very immersive at all) and making decisions as my character. Is that the sort of difference you have in mind? All I can say is I agree with [USER=16586]@Campbell[/USER]'s statement up-thread (if I'm remembering/paraphrasing correctly) that any perceived discrepancy between my character as established by in-game events and what's written on the character sheet should be settled in favor of the former. The character doesn't do anything without the player deciding what it does. I find that my immersion depends on those decisions closely resembling the decisions people make about what they themselves do. I don't think most people's decisions hinge on ideas of what they [I]would[/I] do. I think people are more concerned with doing what they want to do or what they think they [I]should[/I] do. I mean, who makes decisions by thinking about themselves and what type of person they are and then asking themselves what that type of person would do? Improvised authorship is still authorship, but I think I get the distinction you're making. I don't think of myself as an author when I'm roleplaying (unless I happen to be roleplaying an author). I think of myself as the character. What results, however, is an act of authorship. I made something up about my character. Would you say that, in your games, and seeing that this thread is in the D&D forum, that this is seen as an unstated rule of the game? It certainly isn't in my games, but I think if it were a rule or had some mechanical backing in the rules, I might be more tolerant of it as a resolution process. For instance, if I as a player had to succeed on an Intelligence check for my character to make the "come up with a plan" move, I wouldn't find it nearly as un-immersive as trying to gauge my character's plan making to its Intelligence score. [/QUOTE]
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