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The History of 'Immersion' in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8200446" data-attributes="member: 29398"><p>In fairness to [USER=6787503]@Hriston[/USER] , I don't really think that's what he's getting at.</p><p></p><p>As far as I can tell, he's speaking of a differentiation between these two things:</p><p></p><p>1 - Thinking as Hussar-the-player, perhaps with reference to other things e.g. the character sheet "What does my character do next?"</p><p>2 - Thinking <em>as the character</em> without reference to the character sheet or to anything else "What do I do next?"</p><p></p><p>In the second option the "I" refers to the character as the player is no longer thinking of "I" as the person sitting at the table.</p><p></p><p>I don't really differentiate between these two options as the in-play result (ideally) ends up pretty much the same: the character does whatever the character reasonably would do, sometimes regardless of what its player might think is best or most optimal in the moment (this discrepancy between player preference and actual character action comes up most often when playing low-wisdom types). Hriston sees the differentiation between 1 and 2 as much more significant, I think, hence our discussion.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8200446, member: 29398"] In fairness to [USER=6787503]@Hriston[/USER] , I don't really think that's what he's getting at. As far as I can tell, he's speaking of a differentiation between these two things: 1 - Thinking as Hussar-the-player, perhaps with reference to other things e.g. the character sheet "What does my character do next?" 2 - Thinking [I]as the character[/I] without reference to the character sheet or to anything else "What do I do next?" In the second option the "I" refers to the character as the player is no longer thinking of "I" as the person sitting at the table. I don't really differentiate between these two options as the in-play result (ideally) ends up pretty much the same: the character does whatever the character reasonably would do, sometimes regardless of what its player might think is best or most optimal in the moment (this discrepancy between player preference and actual character action comes up most often when playing low-wisdom types). Hriston sees the differentiation between 1 and 2 as much more significant, I think, hence our discussion. [/QUOTE]
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