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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8200973" data-attributes="member: 29398"><p>Which, in a stat-less game, would be great!</p><p></p><p>However, D&D (along with many other systems) has stats that lay out in more or less general terms a character's physical and mental (and in a few cases, spiritual) capabilities in relation to other inhabitants of the setting, and even if it's not hard-coded in the rules there's a certain degree of not-unreasonable expectation that one will take these things into account as one roleplays one's character.</p><p></p><p>Thus, if said eldritch knight's stats tell us he's strong of arm, tough as nails, but somewhat clumsy and repulsive to look at/be around (say, a stat line something like St 16, In 13, Wi 11, Dx 8, Co 17, Ch 6) that should, one would think, be likely to result in a somewhat different character in play than the same eldritch knight with the same stats only flipped around a bit (let's say St 13, In 17, Wi 6, Dx 11, Co 8, Ch 16) who is brilliant, suave and debonair, but a little fragile and who has a real propensity for attracting or finding trouble.</p><p></p><p>Chances are extremely high that neither of those stat lines accurately reflects you-the-player sitting at the table, which means at least some movement away from simply playing yourself becomes necessary. That said, some players are better at this movement-away-from-self than others.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8200973, member: 29398"] Which, in a stat-less game, would be great! However, D&D (along with many other systems) has stats that lay out in more or less general terms a character's physical and mental (and in a few cases, spiritual) capabilities in relation to other inhabitants of the setting, and even if it's not hard-coded in the rules there's a certain degree of not-unreasonable expectation that one will take these things into account as one roleplays one's character. Thus, if said eldritch knight's stats tell us he's strong of arm, tough as nails, but somewhat clumsy and repulsive to look at/be around (say, a stat line something like St 16, In 13, Wi 11, Dx 8, Co 17, Ch 6) that should, one would think, be likely to result in a somewhat different character in play than the same eldritch knight with the same stats only flipped around a bit (let's say St 13, In 17, Wi 6, Dx 11, Co 8, Ch 16) who is brilliant, suave and debonair, but a little fragile and who has a real propensity for attracting or finding trouble. Chances are extremely high that neither of those stat lines accurately reflects you-the-player sitting at the table, which means at least some movement away from simply playing yourself becomes necessary. That said, some players are better at this movement-away-from-self than others. [/QUOTE]
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