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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8204327" data-attributes="member: 29398"><p>I get what you're saying here, though my take is that the difference is small enough to not matter in that the end result - the actions the character takes and the things it says during play - will turn out very much the same via either process.</p><p></p><p>Contrast this with someone playing in true pawn stance, where the in-play results will likely turn out more optimal on a consistent basis due to the player looking at things from a fully gamist perspective.</p><p></p><p>I rarely use reaction rolls and pretty much never use social interaction DCs (an advantage of playing in a system that eschews such things).</p><p></p><p>Further, if you write LG on your character sheet and then proceed to consistently play the character as CG I don't count that as an alignment change per se, as your in-play alignment was never LG in the first place. Unless someone casts a detection spell, I usually allow a few sessions to go by before trying to nail down a character's alignment, to give the player a chance to run the character out and sort it.</p><p></p><p>I very much believe they can be in conflict, and if it gets too glaring I'll ask the player to change the role-playing to better suit the stats. That said, more often IME it's the other players that squawk long before the DM does.</p><p></p><p>Checks incentivize using one's stats to best advantage, sure. Inspiration or similar meta-mechanics are something I won't touch with a barge pole.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8204327, member: 29398"] I get what you're saying here, though my take is that the difference is small enough to not matter in that the end result - the actions the character takes and the things it says during play - will turn out very much the same via either process. Contrast this with someone playing in true pawn stance, where the in-play results will likely turn out more optimal on a consistent basis due to the player looking at things from a fully gamist perspective. I rarely use reaction rolls and pretty much never use social interaction DCs (an advantage of playing in a system that eschews such things). Further, if you write LG on your character sheet and then proceed to consistently play the character as CG I don't count that as an alignment change per se, as your in-play alignment was never LG in the first place. Unless someone casts a detection spell, I usually allow a few sessions to go by before trying to nail down a character's alignment, to give the player a chance to run the character out and sort it. I very much believe they can be in conflict, and if it gets too glaring I'll ask the player to change the role-playing to better suit the stats. That said, more often IME it's the other players that squawk long before the DM does. Checks incentivize using one's stats to best advantage, sure. Inspiration or similar meta-mechanics are something I won't touch with a barge pole. [/QUOTE]
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