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General Tabletop Discussion
*Dungeons & Dragons
The History of 'Immersion' in RPGs
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<blockquote data-quote="Hriston" data-source="post: 8205481" data-attributes="member: 6787503"><p>Yeah, I think that has to do with both approaches involving use of actor stance, i.e. making your character's decisions using only your character's knowledge and perceptions. The difference, for me, is in how immersive the two approaches are. If I'm at the table thinking, for example. about whether my character's decisions are too smart for his/her ability scores, that's time I'm not inhabiting my character because that's a player concern.</p><p></p><p></p><p>I think equating stance with play priority is a little iffy, but I can see how pawn stance applies well to gamist objectives. I think there's some of that, actually, in my dislike for roleplaying to the character sheet. From where I sit, it seems a bit like treating roleplaying as a game in which the competition is about being true to an objective standard, represented by the character sheet, if that makes sense. Thus comments from some of the participants in this discussion, e.g. [USER=22779]@Hussar[/USER], about the "judging" of participants' roleplaying being a significant component of play at their tables. That all seems like something that would work against immersion for me because it's not something my character cares about.</p><p></p><p></p><p>Yeah, by <em>change a character's alignment</em> I meant change what's on the character sheet to match the character's behavior rather than change anything about the character itself. For mechanical purposes, as DM, I go by what's on the sheet until such time that such a change is made. Although I have somewhat of a system in place to handle this, it hasn't actually ever come up in one of my games because I guess I'm not all that critical about characters behaving according to their alignment.</p><p></p><p></p><p>I wonder why you go in this direction when, in your opinion, a player's roleplaying conflicts with their ability scores, whereas when it conflicts with something else on the character sheet (the character's alignment), it's the alignment that has to budge rather than the roleplaying.</p><p></p><p></p><p>Right, (and relevant to the discussion of immersion) doesn't that align with how a real person's talents and weaknesses incentivize their own behavior? As for Inspiration, I use it as DM to push players away from optimal play and towards complications that might make things interesting from a narrative perspective.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8205481, member: 6787503"] Yeah, I think that has to do with both approaches involving use of actor stance, i.e. making your character's decisions using only your character's knowledge and perceptions. The difference, for me, is in how immersive the two approaches are. If I'm at the table thinking, for example. about whether my character's decisions are too smart for his/her ability scores, that's time I'm not inhabiting my character because that's a player concern. I think equating stance with play priority is a little iffy, but I can see how pawn stance applies well to gamist objectives. I think there's some of that, actually, in my dislike for roleplaying to the character sheet. From where I sit, it seems a bit like treating roleplaying as a game in which the competition is about being true to an objective standard, represented by the character sheet, if that makes sense. Thus comments from some of the participants in this discussion, e.g. [USER=22779]@Hussar[/USER], about the "judging" of participants' roleplaying being a significant component of play at their tables. That all seems like something that would work against immersion for me because it's not something my character cares about. Yeah, by [I]change a character's alignment[/I] I meant change what's on the character sheet to match the character's behavior rather than change anything about the character itself. For mechanical purposes, as DM, I go by what's on the sheet until such time that such a change is made. Although I have somewhat of a system in place to handle this, it hasn't actually ever come up in one of my games because I guess I'm not all that critical about characters behaving according to their alignment. I wonder why you go in this direction when, in your opinion, a player's roleplaying conflicts with their ability scores, whereas when it conflicts with something else on the character sheet (the character's alignment), it's the alignment that has to budge rather than the roleplaying. Right, (and relevant to the discussion of immersion) doesn't that align with how a real person's talents and weaknesses incentivize their own behavior? As for Inspiration, I use it as DM to push players away from optimal play and towards complications that might make things interesting from a narrative perspective. [/QUOTE]
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