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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8205513" data-attributes="member: 29398"><p>Well, I suppose if one sees inhabiting one's character as also inhabiting the ability scores (and other things e.g. skills, background, etc.) that come with it, all is good.</p><p></p><p>I don't, as I've had players who would abuse the crap out of this given the chance.</p><p></p><p>I kind of have to be conscious of a character's (actual, not written) alignment as there's various spells, items, and effects in my game that detect and-or key off of it.</p><p></p><p>I see ability scores as locked-in features of the character, while alignment is more malleable based on what the character does.</p><p></p><p>If you roleplay your charisma-8 character as the world's greatest diplomat and somehow get the dice to consistently back you up on this, you don't get to change your charisma score to 17 and neither do I-as-DM. But if you consistently roleplay your "LG" character as an unreliable chaotic trickster (something I've seen many times in the past) then I'm going to ignore your sheet and anything triggering off alignment is going to see you as CN.</p><p></p><p>An example of my own: a PC of mine was rolled up and introduced with the idea that she'd be LE - a spy, not out to do anything nasty to the other PCs so much as just do what she had to do whatever it took (kind of like a James Bond-ish idea). Within five minutes of introducing her in play a characterization just simply took hold, the whole LE idea went flying out the window, and she became pretty much CN/CE. (a later wild magic effect of some sort forced an alignment change to CG; as neither of her classes could be G she had to change both of those too, but that's another story)</p><p></p><p>A real person kinda has no choice but to behave according to their "stats". A strong person can (and will) do things a weak person cannot. A smart person will have on average more ideas or insights than a dumb person. Etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8205513, member: 29398"] Well, I suppose if one sees inhabiting one's character as also inhabiting the ability scores (and other things e.g. skills, background, etc.) that come with it, all is good. I don't, as I've had players who would abuse the crap out of this given the chance. I kind of have to be conscious of a character's (actual, not written) alignment as there's various spells, items, and effects in my game that detect and-or key off of it. I see ability scores as locked-in features of the character, while alignment is more malleable based on what the character does. If you roleplay your charisma-8 character as the world's greatest diplomat and somehow get the dice to consistently back you up on this, you don't get to change your charisma score to 17 and neither do I-as-DM. But if you consistently roleplay your "LG" character as an unreliable chaotic trickster (something I've seen many times in the past) then I'm going to ignore your sheet and anything triggering off alignment is going to see you as CN. An example of my own: a PC of mine was rolled up and introduced with the idea that she'd be LE - a spy, not out to do anything nasty to the other PCs so much as just do what she had to do whatever it took (kind of like a James Bond-ish idea). Within five minutes of introducing her in play a characterization just simply took hold, the whole LE idea went flying out the window, and she became pretty much CN/CE. (a later wild magic effect of some sort forced an alignment change to CG; as neither of her classes could be G she had to change both of those too, but that's another story) A real person kinda has no choice but to behave according to their "stats". A strong person can (and will) do things a weak person cannot. A smart person will have on average more ideas or insights than a dumb person. Etc. [/QUOTE]
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