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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Hussar" data-source="post: 8205826" data-attributes="member: 22779"><p>Fair enough. If you lower the bar low enough, then, sure. I look at it like this: if the DM took your position, it would make for a bad game. If the DM put zero effort into portraying NPC's and differentiating between them, then the game would be terrible. So, why do player's get a pass? If I'm trying my hardest, as the DM, to present a believable world to you so that you can immerse yourself in it, then the very least you can do is reciprocate and give the DM something to work with.</p><p></p><p>If the players are so disinterested in playing characters as anything more than pawns, then why would I possibly bother putting any depth into the game?</p><p></p><p></p><p>Well, with a low Int, there are a number of things you can do. Make mistakes from time to time. Maybe speak making grammatical errors. Deliberately, as a player, choose the less optimum choice. There are a thousand ways to portray this.</p><p></p><p>But, that's not entirely true. Lots of players will overplay their character's abilities in order to bypass checks entirely. Roleplaying can most certainly have an affect on ability scores.</p><p></p><p>Just because you the player have a brilliant plan so cunning you could put a tail on it and call it a weasel, doesn't mean that your character does. Don't forward that plan to the group. Seems pretty simple to me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8205826, member: 22779"] Fair enough. If you lower the bar low enough, then, sure. I look at it like this: if the DM took your position, it would make for a bad game. If the DM put zero effort into portraying NPC's and differentiating between them, then the game would be terrible. So, why do player's get a pass? If I'm trying my hardest, as the DM, to present a believable world to you so that you can immerse yourself in it, then the very least you can do is reciprocate and give the DM something to work with. If the players are so disinterested in playing characters as anything more than pawns, then why would I possibly bother putting any depth into the game? Well, with a low Int, there are a number of things you can do. Make mistakes from time to time. Maybe speak making grammatical errors. Deliberately, as a player, choose the less optimum choice. There are a thousand ways to portray this. But, that's not entirely true. Lots of players will overplay their character's abilities in order to bypass checks entirely. Roleplaying can most certainly have an affect on ability scores. Just because you the player have a brilliant plan so cunning you could put a tail on it and call it a weasel, doesn't mean that your character does. Don't forward that plan to the group. Seems pretty simple to me. [/QUOTE]
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