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General Tabletop Discussion
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The History of 'Immersion' in RPGs
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<blockquote data-quote="Hriston" data-source="post: 8207016" data-attributes="member: 6787503"><p>But those are mechanical choices the player is making. I get that doing things like this can help someone get into and <em>feel like</em> their character, and it occurs to me that the original advice to play within the scores on the sheet was probably aimed in that direction, so I think that <em>can</em> be good advice for someone who has trouble imagining a fictional character, as a sort of stepping stone to becoming immersed once those choices have been internalized. As I said up thread, this is very similar to how scripting and blocking operate in acting. It seems strange to me to import that sort of thing into a medium where what the character does is not pre-determined, but I can see how it can work as a foundation for immersion. Personally, however, I think it would be better advice to not underestimate players and simply tell them to play the character they imagine. That way, precious game-time can be spent on immersive experiences as that character rather than something more akin to an acting exercise, which is something I don't think most RPGers are down for.</p><p></p><p></p><p>I don't understand this. I meant that how you roleplay your character literally will not change your ability scores. It won't, not in any edition of D&D I've ever played.</p><p></p><p></p><p>This advice is to hold your tongue and not participate in the game. How is that immersive? I don't think it mirrors the experience of being an unintelligent person at all.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8207016, member: 6787503"] But those are mechanical choices the player is making. I get that doing things like this can help someone get into and [I]feel like[/I] their character, and it occurs to me that the original advice to play within the scores on the sheet was probably aimed in that direction, so I think that [I]can[/I] be good advice for someone who has trouble imagining a fictional character, as a sort of stepping stone to becoming immersed once those choices have been internalized. As I said up thread, this is very similar to how scripting and blocking operate in acting. It seems strange to me to import that sort of thing into a medium where what the character does is not pre-determined, but I can see how it can work as a foundation for immersion. Personally, however, I think it would be better advice to not underestimate players and simply tell them to play the character they imagine. That way, precious game-time can be spent on immersive experiences as that character rather than something more akin to an acting exercise, which is something I don't think most RPGers are down for. I don't understand this. I meant that how you roleplay your character literally will not change your ability scores. It won't, not in any edition of D&D I've ever played. This advice is to hold your tongue and not participate in the game. How is that immersive? I don't think it mirrors the experience of being an unintelligent person at all. [/QUOTE]
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