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<blockquote data-quote="painandgreed" data-source="post: 2636008" data-attributes="member: 24969"><p>I started with a world creation myth. I wanted my "whole of cloth" homebrew to be consistant and have it's own mythology so I started by creating the creation myth and went from there a general outline of the pre-history myths that dealt with dragons, invasion of outsiders (aboliths, Kua-Toa, kobolds, and other reptilian and Cthulhu type creatures), to the natural order fighting back to throw out the outsiders (by creating elves dwarves, fey and giants), the eventual fall of the elves, the rise of humans, and finally the rise of humanoids. </p><p></p><p>Recent history (the last few thousand years) is pretty well defined because I wanted it to determine what my current world was like. I used real history as a guideline and started with what considered the foundation of Western history which would be the Trojan War and made it the battle for racial supremecy between elves, humans, and orcs. Humans won although were betrayed by the elves before the orcs could be eliminated completly. The aftermath of that war directly caused the foundation of a great empire (imagine rome ruled by a wizard-king instead of emperor) which grew to cover most of the known world and its eventual downfall and splitting into two empires that slowly devolve and never see the glory of the predecesor. From there, orcs invade instead of huns and mongols (again losely as there is not direct corelation between the real timeline and my own except as much as I describe here). Eventually I just decided to use the real world map also and it ends up with modern day boundries between contries around 1250 in the real world timeline.</p><p></p><p>All in all, the players know the background (if they choose to read it or have me recite it) as much as they care and have access. It would be the myths and legends that their characters grew up with and would assume general knowledge and inform the if needed. Some might require special knowledges for more detailed info. Also, now with a history of ancient and fallen empires (chaotic outsiders, elven and dwarven, ancient human, and several recent human empires), I can pretty well determine a solid background for any dungeon they might enter.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2636008, member: 24969"] I started with a world creation myth. I wanted my "whole of cloth" homebrew to be consistant and have it's own mythology so I started by creating the creation myth and went from there a general outline of the pre-history myths that dealt with dragons, invasion of outsiders (aboliths, Kua-Toa, kobolds, and other reptilian and Cthulhu type creatures), to the natural order fighting back to throw out the outsiders (by creating elves dwarves, fey and giants), the eventual fall of the elves, the rise of humans, and finally the rise of humanoids. Recent history (the last few thousand years) is pretty well defined because I wanted it to determine what my current world was like. I used real history as a guideline and started with what considered the foundation of Western history which would be the Trojan War and made it the battle for racial supremecy between elves, humans, and orcs. Humans won although were betrayed by the elves before the orcs could be eliminated completly. The aftermath of that war directly caused the foundation of a great empire (imagine rome ruled by a wizard-king instead of emperor) which grew to cover most of the known world and its eventual downfall and splitting into two empires that slowly devolve and never see the glory of the predecesor. From there, orcs invade instead of huns and mongols (again losely as there is not direct corelation between the real timeline and my own except as much as I describe here). Eventually I just decided to use the real world map also and it ends up with modern day boundries between contries around 1250 in the real world timeline. All in all, the players know the background (if they choose to read it or have me recite it) as much as they care and have access. It would be the myths and legends that their characters grew up with and would assume general knowledge and inform the if needed. Some might require special knowledges for more detailed info. Also, now with a history of ancient and fallen empires (chaotic outsiders, elven and dwarven, ancient human, and several recent human empires), I can pretty well determine a solid background for any dungeon they might enter. [/QUOTE]
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