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The Hit Point Model of Resource Recovery: Spell Pool Variant Paladin Example
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<blockquote data-quote="FireLance" data-source="post: 8707613" data-attributes="member: 3424"><p>The key mechanic is that the PC can't access all their daily spell slots at once. A 2nd-level paladin normally gets two 1st-level spell slots and can use them all in a single encounter if desired. With these changes, the paladin only gets one 1st-level spell slot at a time, and must use the spell slot and take a short rest before they can get it back. A 3rd-level paladin normally gets three 1st-level spell slots. With these changes, the paladin has to use the spell slot, take a short rest, use the second spell slot, and take a second short rest before they can access their third spell slot. </p><p></p><p>I expect this will have the following effects: </p><p></p><p>1. The PCs will generally take on more encounters between long rests because for at least one or two short rests (during which they spend Hit Dice to recover hit points and spell points to recover spell slots), they are no worse off compared to taking a long rest. </p><p></p><p>2. The PCs are more likely to spend daily resources between short rests because they only recover expended abilities during a short rest and it makes no sense to hoard their abilities for a big fight as they have no way of accessing their reserves without taking a short rest.</p><p></p><p>3. The PCs' nova potential is more limited because PCs with daily abilities (spell slots in particular) have approximately only a third of their resources available at any one time.</p></blockquote><p></p>
[QUOTE="FireLance, post: 8707613, member: 3424"] The key mechanic is that the PC can't access all their daily spell slots at once. A 2nd-level paladin normally gets two 1st-level spell slots and can use them all in a single encounter if desired. With these changes, the paladin only gets one 1st-level spell slot at a time, and must use the spell slot and take a short rest before they can get it back. A 3rd-level paladin normally gets three 1st-level spell slots. With these changes, the paladin has to use the spell slot, take a short rest, use the second spell slot, and take a second short rest before they can access their third spell slot. I expect this will have the following effects: 1. The PCs will generally take on more encounters between long rests because for at least one or two short rests (during which they spend Hit Dice to recover hit points and spell points to recover spell slots), they are no worse off compared to taking a long rest. 2. The PCs are more likely to spend daily resources between short rests because they only recover expended abilities during a short rest and it makes no sense to hoard their abilities for a big fight as they have no way of accessing their reserves without taking a short rest. 3. The PCs' nova potential is more limited because PCs with daily abilities (spell slots in particular) have approximately only a third of their resources available at any one time. [/QUOTE]
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The Hit Point Model of Resource Recovery: Spell Pool Variant Paladin Example
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