Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Hitchhicker's Guide to the Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hedrin" data-source="post: 2225096" data-attributes="member: 31867"><p><strong>Magrathea Gaming Company</strong></p><p></p><p>(Excerpt from The Hitchhiker's Guide to the Dungeon, Page 6342344, Section 7b, Entry: Magrathea Gaming Company)</p><p></p><p>Far back in the mists of ancient time, in the great and glorious days of the Second Edition, play was wild, rich and largely tithe free.</p><p></p><p>Mighty adventuring parties plied there way between exotic cities, seeking adventure and reward amongst the furthest reaches of the Realms. In those days spirits were readily turned, Bohemian ear spoons were still on the equipment list, fighters were real fighters, clerics were real clerics, and small green creatures from the third level were real small green creatures from the third level. And all dared to brave unknown castles, to do mighty deeds, and to boldly split craniums that no man had split before—and thus were the great dungeons plundered.</p><p></p><p>A few adventures became extremely rich, but this was perfectly natural and nothing to be ashamed of because everyone else you met were NPC’s. And for all the richest and most successful adventurers life inevitably became rather dull and boring, and they began to imagine that this was the fault of the modules they played—none of them were entirely satisfactory: either the dungeon wasn’t challenging enough in the lower levels, or the adventure was too short, or the dragon was entirely the wrong shade of red.</p><p></p><p>And thus were created the conditions for a staggering new form of specialist adventures: custom-made luxury modules. The publishers of these modules were the Magrathea Gaming Company, where hypercritical game designers sucked ideas from old copies of Weird Fantasy Tales to form them into specially tailored modules—all gold dragon adventures, hordes of thousands of easily slaughtered orcs to breeze through, dungeons with massive harem levels—all lovingly made to meet the basest standards of the Realms’ most powerful adventurers.</p><p></p><p>But with the advent of collectable card games, the orders stopped coming. The Realms shut down, and a long sullen silence settled over the dice, disturbed only by the slap of card onto table and the scratching sound made when a card was tapped.</p><p></p><p>The Magrathea Gaming Company disappeared from Wargames West’s distributing list and soon passed into the obscurity of legend.</p><p></p><p>In these enlightened days of Print On Demand, no one believes a word of it.</p></blockquote><p></p>
[QUOTE="Hedrin, post: 2225096, member: 31867"] [b]Magrathea Gaming Company[/b] (Excerpt from The Hitchhiker's Guide to the Dungeon, Page 6342344, Section 7b, Entry: Magrathea Gaming Company) Far back in the mists of ancient time, in the great and glorious days of the Second Edition, play was wild, rich and largely tithe free. Mighty adventuring parties plied there way between exotic cities, seeking adventure and reward amongst the furthest reaches of the Realms. In those days spirits were readily turned, Bohemian ear spoons were still on the equipment list, fighters were real fighters, clerics were real clerics, and small green creatures from the third level were real small green creatures from the third level. And all dared to brave unknown castles, to do mighty deeds, and to boldly split craniums that no man had split before—and thus were the great dungeons plundered. A few adventures became extremely rich, but this was perfectly natural and nothing to be ashamed of because everyone else you met were NPC’s. And for all the richest and most successful adventurers life inevitably became rather dull and boring, and they began to imagine that this was the fault of the modules they played—none of them were entirely satisfactory: either the dungeon wasn’t challenging enough in the lower levels, or the adventure was too short, or the dragon was entirely the wrong shade of red. And thus were created the conditions for a staggering new form of specialist adventures: custom-made luxury modules. The publishers of these modules were the Magrathea Gaming Company, where hypercritical game designers sucked ideas from old copies of Weird Fantasy Tales to form them into specially tailored modules—all gold dragon adventures, hordes of thousands of easily slaughtered orcs to breeze through, dungeons with massive harem levels—all lovingly made to meet the basest standards of the Realms’ most powerful adventurers. But with the advent of collectable card games, the orders stopped coming. The Realms shut down, and a long sullen silence settled over the dice, disturbed only by the slap of card onto table and the scratching sound made when a card was tapped. The Magrathea Gaming Company disappeared from Wargames West’s distributing list and soon passed into the obscurity of legend. In these enlightened days of Print On Demand, no one believes a word of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Hitchhicker's Guide to the Dungeon
Top