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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4556095" data-attributes="member: 710"><p>Schröderings Cat is about Indeterminismn. As long as we haven't opened the box, the cat might be either alive or dead, and, in the quantum mechanical logic, both states are true and are superimposing each other.</p><p></p><p>Schröderings Wounding is when you can't decide whether a character is dying or will jump up and strike enemies down, for example. Only if we "observe" his death (in 4E, he failed his last death save or is reduced to -Bloodied HP), or if we observe his survival (stabilization or standing up by rolling a 20, or someone using a Heal Check to stabilize him), we know that he was dying or wasn't. </p><p></p><p>I think it's also a little misused in some scenarios. For example, one could narrate hit point damage as wounds (for example, when a character is bloodied). Characters overcome the wounds by spending healing surges. As long as there are still healing surges lost, we can still say he might be wounded (it's just not represented by less then full HP, but instead by less then full healing surges). But after one day, we can't determine whether the character has wounds or not - he is full of healing surges, and has full hit points. Nothing in the current state tells us he was injured - but we never really narrated how he healed (and more specifically. The rules might never have given us a way to narrate it "believable" - if there wasn't a magical cure applied, who did any wounds close?) So we either have heroes regenerating wounds "unbelievably" quick, or we can't use the mechanics to determine the physical condition of a character, and his physical condition doesn't affect his fighting capability. </p><p></p><p>This is not really something similar to "Schrödingers Wound". It's more about losing an information we had. Maybe it's a "black hole" effect. If something passes the event horizon, we can no longer determine what passed into. We might be able to determine the mass and the entropy, but we can't determine the shape, colors, chemical compounds and similar aspects. </p><p></p><p>---</p><p></p><p>I am spending too much time on this, but at least my brain doesn't appear to be melting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Though maybe the general advice is: If a thread exceeds 10 pages, you risk losing your sanity if you still try to participate.</p><p></p><p>Be aware - the hive mind is no exception to this. </p><p></p><p>*grublabolarorskofgkakalubsenderenge* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> *gargelkarkl* *brrz* *foing foing foing* *düdelü* *tääätätätätärä* [spoiler]See?[/spoiler] </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4556095, member: 710"] Schröderings Cat is about Indeterminismn. As long as we haven't opened the box, the cat might be either alive or dead, and, in the quantum mechanical logic, both states are true and are superimposing each other. Schröderings Wounding is when you can't decide whether a character is dying or will jump up and strike enemies down, for example. Only if we "observe" his death (in 4E, he failed his last death save or is reduced to -Bloodied HP), or if we observe his survival (stabilization or standing up by rolling a 20, or someone using a Heal Check to stabilize him), we know that he was dying or wasn't. I think it's also a little misused in some scenarios. For example, one could narrate hit point damage as wounds (for example, when a character is bloodied). Characters overcome the wounds by spending healing surges. As long as there are still healing surges lost, we can still say he might be wounded (it's just not represented by less then full HP, but instead by less then full healing surges). But after one day, we can't determine whether the character has wounds or not - he is full of healing surges, and has full hit points. Nothing in the current state tells us he was injured - but we never really narrated how he healed (and more specifically. The rules might never have given us a way to narrate it "believable" - if there wasn't a magical cure applied, who did any wounds close?) So we either have heroes regenerating wounds "unbelievably" quick, or we can't use the mechanics to determine the physical condition of a character, and his physical condition doesn't affect his fighting capability. This is not really something similar to "Schrödingers Wound". It's more about losing an information we had. Maybe it's a "black hole" effect. If something passes the event horizon, we can no longer determine what passed into. We might be able to determine the mass and the entropy, but we can't determine the shape, colors, chemical compounds and similar aspects. --- I am spending too much time on this, but at least my brain doesn't appear to be melting. ;) Though maybe the general advice is: If a thread exceeds 10 pages, you risk losing your sanity if you still try to participate. Be aware - the hive mind is no exception to this. *grublabolarorskofgkakalubsenderenge* :p *gargelkarkl* *brrz* *foing foing foing* *düdelü* *tääätätätätärä* [spoiler]See?[/spoiler] :) [/QUOTE]
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