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<blockquote data-quote="Ginnel" data-source="post: 4480203" data-attributes="member: 66058"><p><strong>I'm back</strong></p><p></p><p>Here's an update i've been missing a few days because of warhammer online ack I know it will drag me into an antisocial world of neverending slaughter but I'll see what I can do about that.</p><p> </p><p>Anywho I ran my 2nd session of the 4th ed one shot I mentioned before and ran it totally by the seat of my pants, only preplanning was I was running it in a prime world I'd "created" before and I knew there were some draconians/lizardmen about.</p><p> </p><p>Scrap - stupid goblin extra tough strong warrior</p><p>Halbred - metal cylinder with occasional extremeties emerging like blades and a claw on a chain</p><p>Schnee - Necromantic Goblin</p><p>The Karcus - a wild human of great strength, very much a savage tarzanish</p><p>Grubrott - a blue with brain exploding powers</p><p>Meep - a koboldic were-weasel</p><p>NakNak - Goblin shaman a last min addition for a players girlfriend</p><p> </p><p>Anywho the session went fine with lots of roleplay and action, I decided after the first session not to use squares and a board, and it got the player who is skeptical of 4th edition more involved than I've seen him in a 4th ed game yet (even though he runs 3rd with squares on a map during complex fights) there were smiles and inputs ago-go.</p><p> </p><p>A really good addition which I made clear to everyone was as well as power cards I wrote an extra card for people which basically went. Schnee the Necromancer, you are a vile necromancer capable of manipulating dead flesh and bones with magical powers and rituals if you want to do anything along these lines blag the DM.</p><p>Meep the Werekobold, you are nimble and quick an expert climber in your lycanthrope form and more than competent with the set of Thieves Tools you carry on your person when in kobold form, anything you want to do along these lines blag the DM.</p><p> </p><p>Everyone got one of these according to how they presented the character to me and how they wanted it to play, it took the characters minds away from just using powers all the time and really added to the roleplay and theme of the characters and if I ever run a campaign I will be making it abundently clear that I want improvisation of the same order.</p><p> </p><p>Examples, the necromancer got extremely inventive creating zombie eyes and looking through them, making a bone throne which moved with skeletal legs same speed as a horse, the blue was randomly melting groups of animals wherever he found them which the necromancer animated and the carcass announced several death defying leaps onto enemies which I allowed him to make a charge with an at will attack from a height. </p><p> </p><p>Anyway now the players are comfortable with the roleplay of the characters and improv I think I'll introduce a square grid for next week for a big staged battle.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4480203, member: 66058"] [b]I'm back[/b] Here's an update i've been missing a few days because of warhammer online ack I know it will drag me into an antisocial world of neverending slaughter but I'll see what I can do about that. Anywho I ran my 2nd session of the 4th ed one shot I mentioned before and ran it totally by the seat of my pants, only preplanning was I was running it in a prime world I'd "created" before and I knew there were some draconians/lizardmen about. Scrap - stupid goblin extra tough strong warrior Halbred - metal cylinder with occasional extremeties emerging like blades and a claw on a chain Schnee - Necromantic Goblin The Karcus - a wild human of great strength, very much a savage tarzanish Grubrott - a blue with brain exploding powers Meep - a koboldic were-weasel NakNak - Goblin shaman a last min addition for a players girlfriend Anywho the session went fine with lots of roleplay and action, I decided after the first session not to use squares and a board, and it got the player who is skeptical of 4th edition more involved than I've seen him in a 4th ed game yet (even though he runs 3rd with squares on a map during complex fights) there were smiles and inputs ago-go. A really good addition which I made clear to everyone was as well as power cards I wrote an extra card for people which basically went. Schnee the Necromancer, you are a vile necromancer capable of manipulating dead flesh and bones with magical powers and rituals if you want to do anything along these lines blag the DM. Meep the Werekobold, you are nimble and quick an expert climber in your lycanthrope form and more than competent with the set of Thieves Tools you carry on your person when in kobold form, anything you want to do along these lines blag the DM. Everyone got one of these according to how they presented the character to me and how they wanted it to play, it took the characters minds away from just using powers all the time and really added to the roleplay and theme of the characters and if I ever run a campaign I will be making it abundently clear that I want improvisation of the same order. Examples, the necromancer got extremely inventive creating zombie eyes and looking through them, making a bone throne which moved with skeletal legs same speed as a horse, the blue was randomly melting groups of animals wherever he found them which the necromancer animated and the carcass announced several death defying leaps onto enemies which I allowed him to make a charge with an at will attack from a height. Anyway now the players are comfortable with the roleplay of the characters and improv I think I'll introduce a square grid for next week for a big staged battle. [/QUOTE]
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