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The Holy Order of the Mind (Prestige Class)
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<blockquote data-quote="Mucknuggle" data-source="post: 904894" data-attributes="member: 3708"><p>Posted this on the WotC board too, looking for more feedback.</p><p></p><p><strong>The Holy Order of the Mind - A Divine Psychic Warrior</strong></p><p></p><p>A new PrC from me after months of inactivity. Haven't played DnD in a while so I'm rusty, hoping for some feedback. I've used OGC abilities from Monte Cook, Bruce R. Cordell my imagination and the core rules.</p><p></p><p><em>Flavour Text Coming Soon!</em></p><p></p><p>The Holy Order of the Mind is a class meant for Psychic Warriors that have decided to delve a bit into the realm of paladins as crusaders of justice. These warriors give up some of their focus on their psionic abilities in order to gain a few divine powers. The Order is mostly composed of human psychic warriors, but there are a few psions that have joined.</p><p></p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Requirements:</strong></p><p></p><p><strong>Alignment:</strong> Any good</p><p><strong>BAB:</strong> +5</p><p><strong>Diplomacy:</strong> 5 ranks</p><p><strong>Weapon:</strong> Crystal melee weapon.</p><p><strong>Spellcasting:</strong> Ability to manifest 3rd level powers.</p><p>Special: Any person wishing to join the order must first pass an exam that involves traveling with members of the Order. Throughout this journey the candidate must show a respect for life, a kind heart, courage, and most of all, a sincere belief in the power of good and a desire to help those in need.</p><p></p><p><strong>Class Skills:</strong> Autohypnosis (Wis), Balance (Dex), Climb (Str),Concentration (Con), Craft(Int) , Diplomacy (Cha), Jump (Str), Heal (Wis), Knowledge (religion) (Int), Profession(Int), Ride (Dex), Spot (Wis), Stabilize Self (str), Swim (str), Tumble (Dex), Use Psionice Device (Cha)</p><p><strong>Skill Points at each level:</strong> 2+Int mod</p><p></p><p><strong>Class Features</strong></p><p></p><p><strong>Weapon and Armour Proficiency:</strong> All simple and martial weapons. All types of armour.</p><p></p><p><strong>Level BAB FORT REF WILL SPECIAL Spellcasting</strong></p><p>1.. +1.. +0.. +0.. +2.. Aura of Courage, Detect Evil.. +1 Divine Casting</p><p>2.. +2.. +0.. +0.. +3.. Smite Evil.. +1 Manifester Level</p><p>3.. +3.. +1.. +1.. +3.. Psionic Turning, Divine Grace.. +1 Divine Casting</p><p>4.. +4.. +1.. +1.. +4.. - .. +1 Manifester Level </p><p>5.. +5.. +1.. +1.. +4.. Smite Evil 2/day .. +1 Divine Casting</p><p>6.. +6.. +2.. +2.. +5.. - .. +1 Manifester Level</p><p>7.. +7.. +2.. +2.. +5.. Holy Weapon .. +1 Divine Casting</p><p>8.. +8.. +2.. +2.. +6.. - .. +1 Manifester Level</p><p>9.. +9.. +3.. +3.. +6.. Smite Evil 3/day .. +1 Divine Casting</p><p>10.. +10.. +3.. +3.. +7.. Holy Aura of Protection .. +1 Manifester Level </p><p></p><p><strong>Divine Casting:</strong> Members of the Holy Order of the Mind cast spells as a cleric of their divine casting level.</p><p></p><p><strong>Manifester Level:</strong> At every odd level, a member of the Holy Order of the Mind gains new powers, powers per day and power points as if he had advanced a level of his previous psionic class.</p><p></p><p><strong>Aura of Courage (Su):</strong> Beginning at 1st level, a member of the Holy Order of the Mind becomes immune to fear (magical or otherwise). Allies within 10 feet of the knight are bathed in his psionic field and gain a +4 morale bonus on saving throws against fear effects.</p><p></p><p><strong>Detect Evil (Sp):</strong> A member of the Holy Order of the Mind may detect evil (as the spell of the same name) at will as a spell like ability.</p><p></p><p><strong>Smite Evil (Su):</strong> A member of the Holy Order of the Mind may attempt to smite evil with one normal melee attack. He adds his Charisma modifier (if positive) to the attack roll and deals 1 extra point of damage per level. The smite has no effect on non-evil creatures. He may use this ability 2/day at 5th level and 3/day at 9th level.</p><p></p><p><strong>Psionic Turning (Su):</strong> A member of the Holy Order of the Mind can turn undead through sheer force of will by channelling positive energy with his mind. His effective turning level is equal to his manifester level and stacks with any other sources of turning (from cleric levels for example). Charisma is still the stat used to determine the effectiveness of the turning. (OGC from Mindscapes: A Psion's Guide by Bruce R. Cordell)</p><p></p><p><strong>Divine Grace (Su):</strong> A member of the Holy Order of the Mind applies his Charisma modifier (if positive) as a bonus to all saving throws.</p><p></p><p><strong>Holy Weapon (Su):</strong> At 7th level, the crystal weapon of a member of the Holy Order of the Mind is always considered to have the Holy attribute (+2d6 damage vs evil beings).</p><p></p><p><strong>Holy Aura of Protection (Su):</strong> At 10th level members of the Holy Order of the Mind have learned how to blend their psionic and divine abilities together so that they gain SR 25 against evil spells and spells cast by evil spell casters and a +4 deflection bonus to AC. This aura may be shifted onto an individual within 5 feet of the knight. While focused on another individual, the member of the Holy Order of the Mind receives no benefit from this ability. (OGC from The Book of Hallowed Might by Monte Cook)</p></blockquote><p></p>
[QUOTE="Mucknuggle, post: 904894, member: 3708"] Posted this on the WotC board too, looking for more feedback. [b]The Holy Order of the Mind - A Divine Psychic Warrior[/b] A new PrC from me after months of inactivity. Haven't played DnD in a while so I'm rusty, hoping for some feedback. I've used OGC abilities from Monte Cook, Bruce R. Cordell my imagination and the core rules. [i]Flavour Text Coming Soon![/i] The Holy Order of the Mind is a class meant for Psychic Warriors that have decided to delve a bit into the realm of paladins as crusaders of justice. These warriors give up some of their focus on their psionic abilities in order to gain a few divine powers. The Order is mostly composed of human psychic warriors, but there are a few psions that have joined. [b]Hit Die:[/b] d8 [b]Requirements:[/b] [b]Alignment:[/b] Any good [b]BAB:[/b] +5 [b]Diplomacy:[/b] 5 ranks [b]Weapon:[/b] Crystal melee weapon. [b]Spellcasting:[/b] Ability to manifest 3rd level powers. Special: Any person wishing to join the order must first pass an exam that involves traveling with members of the Order. Throughout this journey the candidate must show a respect for life, a kind heart, courage, and most of all, a sincere belief in the power of good and a desire to help those in need. [b]Class Skills:[/b] Autohypnosis (Wis), Balance (Dex), Climb (Str),Concentration (Con), Craft(Int) , Diplomacy (Cha), Jump (Str), Heal (Wis), Knowledge (religion) (Int), Profession(Int), Ride (Dex), Spot (Wis), Stabilize Self (str), Swim (str), Tumble (Dex), Use Psionice Device (Cha) [b]Skill Points at each level:[/b] 2+Int mod [b]Class Features[/b] [b]Weapon and Armour Proficiency:[/b] All simple and martial weapons. All types of armour. [b]Level BAB FORT REF WILL SPECIAL Spellcasting[/b] 1.. +1.. +0.. +0.. +2.. Aura of Courage, Detect Evil.. +1 Divine Casting 2.. +2.. +0.. +0.. +3.. Smite Evil.. +1 Manifester Level 3.. +3.. +1.. +1.. +3.. Psionic Turning, Divine Grace.. +1 Divine Casting 4.. +4.. +1.. +1.. +4.. - .. +1 Manifester Level 5.. +5.. +1.. +1.. +4.. Smite Evil 2/day .. +1 Divine Casting 6.. +6.. +2.. +2.. +5.. - .. +1 Manifester Level 7.. +7.. +2.. +2.. +5.. Holy Weapon .. +1 Divine Casting 8.. +8.. +2.. +2.. +6.. - .. +1 Manifester Level 9.. +9.. +3.. +3.. +6.. Smite Evil 3/day .. +1 Divine Casting 10.. +10.. +3.. +3.. +7.. Holy Aura of Protection .. +1 Manifester Level [b]Divine Casting:[/b] Members of the Holy Order of the Mind cast spells as a cleric of their divine casting level. [b]Manifester Level:[/b] At every odd level, a member of the Holy Order of the Mind gains new powers, powers per day and power points as if he had advanced a level of his previous psionic class. [b]Aura of Courage (Su):[/b] Beginning at 1st level, a member of the Holy Order of the Mind becomes immune to fear (magical or otherwise). Allies within 10 feet of the knight are bathed in his psionic field and gain a +4 morale bonus on saving throws against fear effects. [b]Detect Evil (Sp):[/b] A member of the Holy Order of the Mind may detect evil (as the spell of the same name) at will as a spell like ability. [b]Smite Evil (Su):[/b] A member of the Holy Order of the Mind may attempt to smite evil with one normal melee attack. He adds his Charisma modifier (if positive) to the attack roll and deals 1 extra point of damage per level. The smite has no effect on non-evil creatures. He may use this ability 2/day at 5th level and 3/day at 9th level. [b]Psionic Turning (Su):[/b] A member of the Holy Order of the Mind can turn undead through sheer force of will by channelling positive energy with his mind. His effective turning level is equal to his manifester level and stacks with any other sources of turning (from cleric levels for example). Charisma is still the stat used to determine the effectiveness of the turning. (OGC from Mindscapes: A Psion's Guide by Bruce R. Cordell) [b]Divine Grace (Su):[/b] A member of the Holy Order of the Mind applies his Charisma modifier (if positive) as a bonus to all saving throws. [b]Holy Weapon (Su):[/b] At 7th level, the crystal weapon of a member of the Holy Order of the Mind is always considered to have the Holy attribute (+2d6 damage vs evil beings). [b]Holy Aura of Protection (Su):[/b] At 10th level members of the Holy Order of the Mind have learned how to blend their psionic and divine abilities together so that they gain SR 25 against evil spells and spells cast by evil spell casters and a +4 deflection bonus to AC. This aura may be shifted onto an individual within 5 feet of the knight. While focused on another individual, the member of the Holy Order of the Mind receives no benefit from this ability. (OGC from The Book of Hallowed Might by Monte Cook) [/QUOTE]
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