Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Horror! Call of Cthulhu One Shot One Kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charles Dunwoody" data-source="post: 8108499" data-attributes="member: 17927"><p>Halloween is a great time to try <strong><a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20" target="_blank">Call of Cthulhu</a> </strong>and run a horror one shot. <strong><a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20" target="_blank">Call of Cthulhu</a></strong> offers a deep delve into a fictional setting of ancient gods and horrific monsters all linked through ancient tomes and cults throughout the time of man as well as before and after humans walk the Earth. The more you play <strong>Call of Cthulhu</strong>, the more you immerse yourself in this primordial and eldritch mythology and the smaller and more insignificant your investigator feels. It is heady roleplaying and rewards long term play and investigation as well as working well for one shots.</p><p></p><p style="text-align: center">[ATTACH=full]127532[/ATTACH]</p><p></p><p>If you are an experienced GM who wants to branch out and try <strong>Call of Cthulhu</strong> for the first time, I recommend you start with the <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138" target="_blank"><strong>Keeper Rulebook</strong></a> and <a href="https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138" target="_blank"><strong>Doors to Darkness</strong></a>. The rest of this played it review explains why.</p><p></p><p><a href="https://www.drivethrurpg.com/product/24384/Basic-Roleplaying?affiliate_id=6138" target="_blank"><strong>Basic Roleplaying</strong></a> and <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20" target="_blank"><strong>Call of Cthulhu</strong></a> are d100 roll under RPGs that are a toolkit and investigative/pulp action optional RPG respectively. PCs are more like normal humans with modest hit points, combat is deadly, and horrible monsters in <strong>CoC</strong> can lead to insanity. Optional rules in <strong>BRP</strong> and <a href="https://www.drivethrurpg.com/product/199600/Pulp-Cthulhu-7th-edition-Call-of-Cthulhu?affiliate_id=6138" target="_blank"><strong>Pulp Cthulhu</strong></a> create sturdier PCs and inject more action into the game.</p><p></p><p>I started playing <strong>Call of Cthulhu</strong> with 7th edition after running a short campaign of <strong>Basic Roleplaying</strong> that I thoroughly enjoyed. This played it review does not reference previous editions at all since I never ran those. I decided I wanted to master <strong>CoC</strong> and I went with this edition. It is not without its minor challenges.</p><p></p><p>This review will be in three parts. First, why choose learn to run <strong>Call of Cthulhu</strong>. Second, what are the challenges to me doing so. And third, what did I finally do with <strong>CoC</strong> to start running it.</p><h3>Why I Chose Cthulhu</h3><p></p><p>There is so much to enjoy. What <strong>Basic Roleplaying</strong> showed me is the ease of use and versatility of the <strong>BRP</strong> d100 system. What <strong>Call of Cthulhu</strong> offered was well researched historical settings mixed with horror and madness and matched with the option for pulp. When I ran <strong>BRP</strong> I used the extra hit point rules and other options to create a high action game. While I like investigative <strong>CoC</strong> the option to also have a high action version of the same rules really appealed to me. Finally, I want to eventually run <a href="https://www.drivethrurpg.com/product/245820/Masks-of-Nyarlathotep--7th-Edition?affiliate_id=6138" target="_blank"><strong>Masks of Nyarlathotep</strong></a> and I want to use as least some or all of <strong>Pulp Cthulhu</strong> with the adventure. The historical settings so far include the1920s and1930s, Old West, Dark Ages, the French Revolution, and time spanning Carcosa. Settings cover Lovecraft country, globetrotting, Berlin, Harlem, Australia, Tibet, and Stalin’s Russia. Finally, I want to write some of my own work for PDF publication. Chaosium offers a mostly open license for <strong>BRP</strong> and a more limited one for <strong>Call of Cthulhu</strong>.</p><h3>Challenges</h3><p>The <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138" target="_blank"><strong>Keeper Rulebook</strong></a> suffers from numerous easy to fix spelling mistakes and layout challenges. Not enough to make it unusable but noticeable. Combat in particular would benefit from clear reorganization as seen in the <strong>Basic Roleplaying</strong> rules and SRD. For example, movement in combat is under optional rules but fleeing is a part of core combat so you need those rules to know how far a PC can run. You have to do a lot of page flipping to get from core combat to movement in combat. The PDF has been updated so the spelling mistakes have been worked on for future printings. With <strong><a href="https://www.drivethrurpg.com/product/303775/Cthulhu-Dark-Ages--3rd-Edition?affiliate_id=6138" target="_blank">Cthulhu Dark Ages</a></strong> I have seen a real improvement in quality of use and readability.</p><p></p><p>It was also extremely difficult to figure out where to begin. I had to do a lot of digging to figure out that the <strong>Keeper Rulebook</strong> is actually the core rulebook and that the <strong><a href="https://www.drivethrurpg.com/product/167631/Call-of-Cthulhu-Investigator-Handbook-7th-Edition?affiliate_id=6138" target="_blank">Investigator Handbook</a></strong> is optional. However, I do think the <strong>Investigator Handbook</strong> could be crucial for Keepers who want to run long-term campaigns because of the 1920s world information and investigator group options.</p><h3>Running It</h3><p>I reviewed the <a href="https://www.enworld.org/threads/playtest-review-of-the-call-of-cthulhu-starter-set.669295/" target="_blank"><strong>Call of Cthulhu Starter Set</strong></a> and my first foray into Call of Cthulhu. The starter set really did not work for me. Eventually, what I did to actually get started is consider the <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138" target="_blank"><strong>Keeper Rulebook</strong></a> the Core Rulebook and <a href="https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138" target="_blank"><strong>Doors to Darkness</strong></a> as my Keeper Guide. <strong>DtD</strong> details valuable Keeper advice as well as adventures that feel like <strong>Call of Cthulhu</strong>. This combination is much better for experienced GMs wanting to branch out into <strong>CoC</strong> than the <strong>Starter Set</strong>, which has much less helpful Keeper advice and examples as well as adventures with unusual tones. I also like that a scenario in both the <strong>KH</strong> and <strong>DtD</strong> involve Gla’aki which can be linked into a two shot adventure that delve deeper into the lore of this Great Old One.</p><p></p><p>Armed with the <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138" target="_blank"><strong>Keeper Rulebook</strong></a> and <a href="https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138" target="_blank"><strong>Doors to Darkness</strong></a>, I have scheduled some one shots to better learn the rules. I will make a combat flow chart based more on <strong>BRP</strong> to help with that part of the game. Once I have the basics understood, I will take a look at <strong>Pulp Cthulhu</strong>.</p><p></p><p>If I decide to write <strong>CoC</strong> material, Chaosium allows the use of the <strong>Keeper Handbook</strong>, <strong>Investigator Handbook</strong>, the <strong><a href="https://www.drivethrurpg.com/product/167646/Call-of-Cthulhu-7th-Edition-Keeper-Screen-Pack?cPath=74_29331%20" target="_blank">Keeper Screen Pack</a></strong>, and <strong>Pulp Cthulhu</strong>. So I’m going to get used to working with those rules to start.</p><p></p><p>I think running <strong>Call of Cthulhu</strong> for Halloween is a great way to get started as a new Keeper. Armed with the <a href="https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138" target="_blank"><strong>Keeper Rulebook</strong></a> and <a href="https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138" target="_blank"><strong>Doors to Darkness</strong></a>, an experienced GM turned Keeper will be able to challenge and frighten her players. This, in turn, can lead to a deeper descent into the mythology of the Mythos and a gradual awakening to the true width and depth of the horror the Mythos universe holds for mere mortals.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8108499, member: 17927"] Halloween is a great time to try [B][URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20']Call of Cthulhu[/URL] [/B]and run a horror one shot. [B][URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20']Call of Cthulhu[/URL][/B] offers a deep delve into a fictional setting of ancient gods and horrific monsters all linked through ancient tomes and cults throughout the time of man as well as before and after humans walk the Earth. The more you play [B]Call of Cthulhu[/B], the more you immerse yourself in this primordial and eldritch mythology and the smaller and more insignificant your investigator feels. It is heady roleplaying and rewards long term play and investigation as well as working well for one shots. [CENTER][ATTACH type="full" alt="callofcthulhu.jpg"]127532[/ATTACH][/CENTER] If you are an experienced GM who wants to branch out and try [B]Call of Cthulhu[/B] for the first time, I recommend you start with the [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138'][B]Keeper Rulebook[/B][/URL] and [URL='https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138'][B]Doors to Darkness[/B][/URL]. The rest of this played it review explains why. [URL='https://www.drivethrurpg.com/product/24384/Basic-Roleplaying?affiliate_id=6138'][B]Basic Roleplaying[/B][/URL] and [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138%20'][B]Call of Cthulhu[/B][/URL] are d100 roll under RPGs that are a toolkit and investigative/pulp action optional RPG respectively. PCs are more like normal humans with modest hit points, combat is deadly, and horrible monsters in [B]CoC[/B] can lead to insanity. Optional rules in [B]BRP[/B] and [URL='https://www.drivethrurpg.com/product/199600/Pulp-Cthulhu-7th-edition-Call-of-Cthulhu?affiliate_id=6138'][B]Pulp Cthulhu[/B][/URL] create sturdier PCs and inject more action into the game. I started playing [B]Call of Cthulhu[/B] with 7th edition after running a short campaign of [B]Basic Roleplaying[/B] that I thoroughly enjoyed. This played it review does not reference previous editions at all since I never ran those. I decided I wanted to master [B]CoC[/B] and I went with this edition. It is not without its minor challenges. This review will be in three parts. First, why choose learn to run [B]Call of Cthulhu[/B]. Second, what are the challenges to me doing so. And third, what did I finally do with [B]CoC[/B] to start running it. [HEADING=2]Why I Chose Cthulhu[/HEADING] There is so much to enjoy. What [B]Basic Roleplaying[/B] showed me is the ease of use and versatility of the [B]BRP[/B] d100 system. What [B]Call of Cthulhu[/B] offered was well researched historical settings mixed with horror and madness and matched with the option for pulp. When I ran [B]BRP[/B] I used the extra hit point rules and other options to create a high action game. While I like investigative [B]CoC[/B] the option to also have a high action version of the same rules really appealed to me. Finally, I want to eventually run [URL='https://www.drivethrurpg.com/product/245820/Masks-of-Nyarlathotep--7th-Edition?affiliate_id=6138'][B]Masks of Nyarlathotep[/B][/URL] and I want to use as least some or all of [B]Pulp Cthulhu[/B] with the adventure. The historical settings so far include the1920s and1930s, Old West, Dark Ages, the French Revolution, and time spanning Carcosa. Settings cover Lovecraft country, globetrotting, Berlin, Harlem, Australia, Tibet, and Stalin’s Russia. Finally, I want to write some of my own work for PDF publication. Chaosium offers a mostly open license for [B]BRP[/B] and a more limited one for [B]Call of Cthulhu[/B]. [HEADING=2]Challenges[/HEADING] The [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138'][B]Keeper Rulebook[/B][/URL] suffers from numerous easy to fix spelling mistakes and layout challenges. Not enough to make it unusable but noticeable. Combat in particular would benefit from clear reorganization as seen in the [B]Basic Roleplaying[/B] rules and SRD. For example, movement in combat is under optional rules but fleeing is a part of core combat so you need those rules to know how far a PC can run. You have to do a lot of page flipping to get from core combat to movement in combat. The PDF has been updated so the spelling mistakes have been worked on for future printings. With [B][URL='https://www.drivethrurpg.com/product/303775/Cthulhu-Dark-Ages--3rd-Edition?affiliate_id=6138']Cthulhu Dark Ages[/URL][/B] I have seen a real improvement in quality of use and readability. It was also extremely difficult to figure out where to begin. I had to do a lot of digging to figure out that the [B]Keeper Rulebook[/B] is actually the core rulebook and that the [B][URL='https://www.drivethrurpg.com/product/167631/Call-of-Cthulhu-Investigator-Handbook-7th-Edition?affiliate_id=6138']Investigator Handbook[/URL][/B] is optional. However, I do think the [B]Investigator Handbook[/B] could be crucial for Keepers who want to run long-term campaigns because of the 1920s world information and investigator group options. [HEADING=2]Running It[/HEADING] I reviewed the [URL='https://www.enworld.org/threads/playtest-review-of-the-call-of-cthulhu-starter-set.669295/'][B]Call of Cthulhu Starter Set[/B][/URL] and my first foray into Call of Cthulhu. The starter set really did not work for me. Eventually, what I did to actually get started is consider the [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138'][B]Keeper Rulebook[/B][/URL] the Core Rulebook and [URL='https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138'][B]Doors to Darkness[/B][/URL] as my Keeper Guide. [B]DtD[/B] details valuable Keeper advice as well as adventures that feel like [B]Call of Cthulhu[/B]. This combination is much better for experienced GMs wanting to branch out into [B]CoC[/B] than the [B]Starter Set[/B], which has much less helpful Keeper advice and examples as well as adventures with unusual tones. I also like that a scenario in both the [B]KH[/B] and [B]DtD[/B] involve Gla’aki which can be linked into a two shot adventure that delve deeper into the lore of this Great Old One. Armed with the [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138'][B]Keeper Rulebook[/B][/URL] and [URL='https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138'][B]Doors to Darkness[/B][/URL], I have scheduled some one shots to better learn the rules. I will make a combat flow chart based more on [B]BRP[/B] to help with that part of the game. Once I have the basics understood, I will take a look at [B]Pulp Cthulhu[/B]. If I decide to write [B]CoC[/B] material, Chaosium allows the use of the [B]Keeper Handbook[/B], [B]Investigator Handbook[/B], the [B][URL='https://www.drivethrurpg.com/product/167646/Call-of-Cthulhu-7th-Edition-Keeper-Screen-Pack?cPath=74_29331%20']Keeper Screen Pack[/URL][/B], and [B]Pulp Cthulhu[/B]. So I’m going to get used to working with those rules to start. I think running [B]Call of Cthulhu[/B] for Halloween is a great way to get started as a new Keeper. Armed with the [URL='https://www.drivethrurpg.com/product/150997/Call-of-Cthulhu-7th-Edition--Keepers-Rulebook?affiliate_id=6138'][B]Keeper Rulebook[/B][/URL] and [URL='https://www.drivethrurpg.com/product/199593/Doors-to-Darkness?cPath=74_29331?affiliate_id=6138'][B]Doors to Darkness[/B][/URL], an experienced GM turned Keeper will be able to challenge and frighten her players. This, in turn, can lead to a deeper descent into the mythology of the Mythos and a gradual awakening to the true width and depth of the horror the Mythos universe holds for mere mortals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Horror! Call of Cthulhu One Shot One Kill
Top