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Community
General Tabletop Discussion
*Dungeons & Dragons
The Horror! of a Game That Never Ends
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<blockquote data-quote="Lanefan" data-source="post: 8117827" data-attributes="member: 29398"><p>Switching up PCs is as simple as retiring one (or having it die and stay dead) and bringing in another. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the same setting becoming dull after a while, you have a point. The trick IMO is to always keep large bits of the setting mysterious, so there's always something new to discover. Example: in my current game it took them about ten years (real time) to find any reason to go down to the southern sea beyond the jungles (an area about which most northerners know little to nothing); but once there they found almost a whole new setting - new empires, new cultures, new local deities, new customs, etc. - which they've barely scratched the surface of exploring.</p><p></p><p>In real world equivalence, they've now explored (or have decent knowledge of) much of North America. Now they've discovered South America. Europa, Asia, and a bunch of other places yet await...never mind a whole other planet running binary with this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So yes, I can still get tons of mileage out of this setting even though I've been running it for 11+ years. I could easily start new campaigns, completely unrelated to the current one, and recycle the same setting (though I'd make it clear up-front to any continuing players that I was doing so, as some things e.g. astronomy would still be familiar and that might detract from their experience of exploring as if it was all new)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8117827, member: 29398"] Switching up PCs is as simple as retiring one (or having it die and stay dead) and bringing in another. :) As for the same setting becoming dull after a while, you have a point. The trick IMO is to always keep large bits of the setting mysterious, so there's always something new to discover. Example: in my current game it took them about ten years (real time) to find any reason to go down to the southern sea beyond the jungles (an area about which most northerners know little to nothing); but once there they found almost a whole new setting - new empires, new cultures, new local deities, new customs, etc. - which they've barely scratched the surface of exploring. In real world equivalence, they've now explored (or have decent knowledge of) much of North America. Now they've discovered South America. Europa, Asia, and a bunch of other places yet await...never mind a whole other planet running binary with this one. :) So yes, I can still get tons of mileage out of this setting even though I've been running it for 11+ years. I could easily start new campaigns, completely unrelated to the current one, and recycle the same setting (though I'd make it clear up-front to any continuing players that I was doing so, as some things e.g. astronomy would still be familiar and that might detract from their experience of exploring as if it was all new) [/QUOTE]
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