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The Horror! of a Game That Never Ends
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<blockquote data-quote="Oofta" data-source="post: 8117903" data-attributes="member: 6801845"><p>I have an ongoing campaign world as well with most of it's geography and history intact since around 1980. A few hundred years have passed in game since that day and other than a couple of elves (last of the original dwarves passed on a couple of years ago) and one wizard (one of my first PCs, an atheist, who may have achieved his goal immortality) it's all new inhabitants.</p><p></p><p>Various campaigns set in the world have come and gone in different regions with impacts on the larger world great and small. A barely averted apocalypse happened because one campaign didn't achieve it's "stretch" goal. The world didn't end, but there was still led vast destruction everywhere including basically one of my major cities and major campaign hub. There are statues here and there of PC adventurers long gone, others are mere legends, some have been forgotten. PCs from my wife's last campaign (she shares my world now, we do crossovers now and then) have become NPCs and continue to be active in the background now and then.</p><p></p><p>Every campaign impact on the world great and small which helps shape it's history and trajectory. Kingdoms have fallen, but new and peaceful kingdoms have also arisen, some led by retired PCs. People know that some day their names may also go down in history,</p></blockquote><p></p>
[QUOTE="Oofta, post: 8117903, member: 6801845"] I have an ongoing campaign world as well with most of it's geography and history intact since around 1980. A few hundred years have passed in game since that day and other than a couple of elves (last of the original dwarves passed on a couple of years ago) and one wizard (one of my first PCs, an atheist, who may have achieved his goal immortality) it's all new inhabitants. Various campaigns set in the world have come and gone in different regions with impacts on the larger world great and small. A barely averted apocalypse happened because one campaign didn't achieve it's "stretch" goal. The world didn't end, but there was still led vast destruction everywhere including basically one of my major cities and major campaign hub. There are statues here and there of PC adventurers long gone, others are mere legends, some have been forgotten. PCs from my wife's last campaign (she shares my world now, we do crossovers now and then) have become NPCs and continue to be active in the background now and then. Every campaign impact on the world great and small which helps shape it's history and trajectory. Kingdoms have fallen, but new and peaceful kingdoms have also arisen, some led by retired PCs. People know that some day their names may also go down in history, [/QUOTE]
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