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General Tabletop Discussion
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The Horror! of a Game That Never Ends
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<blockquote data-quote="R_Chance" data-source="post: 8118662" data-attributes="member: 55149"><p>I've used the same setting since 1974. It's expanded and evolved of course. A "new" campaign was typically the result of a move or an edition change. I had largely the same players for the first 7 years (high school and college). Changing from the original game to 1E didn't really have any effects. Then came grad school, new players. Still 1E. A move with new players tended to let me advance the campaign history. A lot of the "legendary adventurers and heroes" of the setting were former PCs and associated NPCs. A number of moves, edition changes etc. followed with more campaign history rolling along. The switch from 2E to 3E happened with a long term bunch of players (about 5 years). They kept their PCs with adjustments. That took work, a lot of tinkering with the world then. And so on. I think a setting can have legs, the real question is players, and it's usually a move by someone (or 2) that shakes things up. New players haven't been that big an issue (to date). Time is really scarce as Talien noted. And Covid is a problem right now. Retirement, and probably one last move, is looming in another year or two. I'm looking forward to settling down for a long stretch of play with the same PCs. I don't think I will willingly give up playing (depending on health and ability). They can pry my dice from my cold dead hands <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><em>edit</em> And they may have a fight on their hands then!</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8118662, member: 55149"] I've used the same setting since 1974. It's expanded and evolved of course. A "new" campaign was typically the result of a move or an edition change. I had largely the same players for the first 7 years (high school and college). Changing from the original game to 1E didn't really have any effects. Then came grad school, new players. Still 1E. A move with new players tended to let me advance the campaign history. A lot of the "legendary adventurers and heroes" of the setting were former PCs and associated NPCs. A number of moves, edition changes etc. followed with more campaign history rolling along. The switch from 2E to 3E happened with a long term bunch of players (about 5 years). They kept their PCs with adjustments. That took work, a lot of tinkering with the world then. And so on. I think a setting can have legs, the real question is players, and it's usually a move by someone (or 2) that shakes things up. New players haven't been that big an issue (to date). Time is really scarce as Talien noted. And Covid is a problem right now. Retirement, and probably one last move, is looming in another year or two. I'm looking forward to settling down for a long stretch of play with the same PCs. I don't think I will willingly give up playing (depending on health and ability). They can pry my dice from my cold dead hands :D [I]edit[/I] And they may have a fight on their hands then! [/QUOTE]
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