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*Dungeons & Dragons
The Horror! of a Game That Never Ends
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<blockquote data-quote="talien" data-source="post: 8119014" data-attributes="member: 3285"><p>This article was inspired by the theme of horror when my new potential player (who has yet to join our campaign) decided she just wanted to watch the game first. </p><p></p><p>Most people do not play games that last as long as D&D games. I don't think I'd feel comfortable pitching a game to a new player that "could last for three years, minimum." It sounds like a lot of work, and it is for everyone involved.</p><p></p><p>The difference is that we willingly do that work. But for a new player, who doesn't know me or the game, it sounds like you're signing up for a second job that will take up considerable mental and emotional space. I'm so used to the idea of playing D&D that it was a bit of a shock to me to consider someone might have reservations about playing, and those reservations might be based on the fact that most folks have experience with board game nights that last a few hours at most.</p><p></p><p>I fully advocate long campaigns (as the examples in the article show), but I also recognize that there has to be a compromise to allow new players to feel comfortable that they can leave at any time. The last thing anybody wants are players who feel OBLIGATED to play but actually don't play very well at all. I've had that before and it ruins a game. </p><p></p><p>Or to put it another way, what us experienced gamers find fun and engaging, outsiders might find intimidating and uncomfortable.</p></blockquote><p></p>
[QUOTE="talien, post: 8119014, member: 3285"] This article was inspired by the theme of horror when my new potential player (who has yet to join our campaign) decided she just wanted to watch the game first. Most people do not play games that last as long as D&D games. I don't think I'd feel comfortable pitching a game to a new player that "could last for three years, minimum." It sounds like a lot of work, and it is for everyone involved. The difference is that we willingly do that work. But for a new player, who doesn't know me or the game, it sounds like you're signing up for a second job that will take up considerable mental and emotional space. I'm so used to the idea of playing D&D that it was a bit of a shock to me to consider someone might have reservations about playing, and those reservations might be based on the fact that most folks have experience with board game nights that last a few hours at most. I fully advocate long campaigns (as the examples in the article show), but I also recognize that there has to be a compromise to allow new players to feel comfortable that they can leave at any time. The last thing anybody wants are players who feel OBLIGATED to play but actually don't play very well at all. I've had that before and it ruins a game. Or to put it another way, what us experienced gamers find fun and engaging, outsiders might find intimidating and uncomfortable. [/QUOTE]
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