Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Horror! of Introducing New Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 8116274" data-attributes="member: 6796661"><p>It would be interesting to read how people vet players for their games. From posts I've read over the years, it seems most DMs and groups are reactive than proactive. They are pretty open to letting someone in, so long as there are not too many players already. But the number of posts on how to deal with problem players indicates that being a bit more proactive and vetting new players is warranted. </p><p></p><p>When I got back into the hobby and was looking to start a campaign, I had two old high school friends that were up for playing in a campaign run by me. For the other players I posted a notice on a couple local meetup sites for TTRPGs. I gave a detailed description of the setting and style of campaign I would be running, specified the small number of table rules, and explained my expectations for players. </p><p></p><p>I found that the best candidates were those who also vetting me. There was quite a bit of back and forth until we set up the first session. I think that this mutual vetting really helped ensure a good group. Since then, all new players were suggested by existing members of the group. </p><p></p><p>I've happily never experienced any of the horror stories I've read in other threads, which is especially fortunate as, before COVID, I ran the games at my home.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8116274, member: 6796661"] It would be interesting to read how people vet players for their games. From posts I've read over the years, it seems most DMs and groups are reactive than proactive. They are pretty open to letting someone in, so long as there are not too many players already. But the number of posts on how to deal with problem players indicates that being a bit more proactive and vetting new players is warranted. When I got back into the hobby and was looking to start a campaign, I had two old high school friends that were up for playing in a campaign run by me. For the other players I posted a notice on a couple local meetup sites for TTRPGs. I gave a detailed description of the setting and style of campaign I would be running, specified the small number of table rules, and explained my expectations for players. I found that the best candidates were those who also vetting me. There was quite a bit of back and forth until we set up the first session. I think that this mutual vetting really helped ensure a good group. Since then, all new players were suggested by existing members of the group. I've happily never experienced any of the horror stories I've read in other threads, which is especially fortunate as, before COVID, I ran the games at my home. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Horror! of Introducing New Players
Top