Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The horror of petrification in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zakumei" data-source="post: 8919683" data-attributes="member: 7040222"><p><span style="font-family: 'times new roman'">You just made me think of something absolutely bonkers. Imagine that as a petrified person erodes, soul permanently trapped as stone, forever halted of aging and un-ressurectable. Consider; how long until fragments of a soul are irretrievable by Greater restoration? Imagine if one could say, find souls, or could sense a separated soul. They could potentially see how eroded the statue was, down to individual pieces, grains of sand, atoms of new molecules. At what point do the infinitesimally small fragments of soul-coupled matter become involved in the eco system. forever lost and scattered as they're absorbed into the environment. stone to sand to dust to atoms in new life, new structure.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">On a meta level, I feel like an extremely hardhead DM or one trying to forcibly remove a character from play could potentially say </span></p><p></p><p><span style="font-family: 'courier new'">"oh well you took too long, and now not all of them is left; and ressurect or revivals only work if someone died, they're not dead, they're just petrified, in limbo, but too little of them is left in front of you for Greater restoration to unpetrify them!"</span></p><p></p><p><span style="font-family: 'times new roman'">As utterly silly as that scenario is, I've heard some horror stories of bad DM's doing weird rules-lawyer stuff like this.</span></p><p><span style="font-family: 'times new roman'">I think a much more forgiving and easier to play version is the simple solution that a greater restoration basically save-states them to their last point of well being. To play devils advocate though, I think some would criticize this as trying to cop out using "all powerful godly magics" to write off the complication and consequences of what a Greater Restoration can and cannot accomplish, which can create a slippery slope of Greater Restoration wearing many hats as a cure-all for anything that ails the party in any way.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">I suppose what I'm asking is how might one mitigate sliding too far toward one extreme of these scenarios or another, both as a DM or a player? How do each of you run petrification in your games?</span></p></blockquote><p></p>
[QUOTE="Zakumei, post: 8919683, member: 7040222"] [FONT=times new roman]You just made me think of something absolutely bonkers. Imagine that as a petrified person erodes, soul permanently trapped as stone, forever halted of aging and un-ressurectable. Consider; how long until fragments of a soul are irretrievable by Greater restoration? Imagine if one could say, find souls, or could sense a separated soul. They could potentially see how eroded the statue was, down to individual pieces, grains of sand, atoms of new molecules. At what point do the infinitesimally small fragments of soul-coupled matter become involved in the eco system. forever lost and scattered as they're absorbed into the environment. stone to sand to dust to atoms in new life, new structure. On a meta level, I feel like an extremely hardhead DM or one trying to forcibly remove a character from play could potentially say [/FONT] [FONT=courier new]"oh well you took too long, and now not all of them is left; and ressurect or revivals only work if someone died, they're not dead, they're just petrified, in limbo, but too little of them is left in front of you for Greater restoration to unpetrify them!"[/FONT] [FONT=times new roman]As utterly silly as that scenario is, I've heard some horror stories of bad DM's doing weird rules-lawyer stuff like this. I think a much more forgiving and easier to play version is the simple solution that a greater restoration basically save-states them to their last point of well being. To play devils advocate though, I think some would criticize this as trying to cop out using "all powerful godly magics" to write off the complication and consequences of what a Greater Restoration can and cannot accomplish, which can create a slippery slope of Greater Restoration wearing many hats as a cure-all for anything that ails the party in any way. I suppose what I'm asking is how might one mitigate sliding too far toward one extreme of these scenarios or another, both as a DM or a player? How do each of you run petrification in your games?[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The horror of petrification in D&D
Top