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The House of Rath OOC (One More Player Wanted)
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<blockquote data-quote="Yair" data-source="post: 2673409" data-attributes="member: 10913"><p>Well, I'm interested.</p><p></p><p>I've been playing since about 1984, mostly D&D and its variants, mostly as a DM. I've dubbled in Ars Magica too, and the occasionaly session of another system. In the PbP area I've so far played as a player in one short-lived one, and recently begun my second Ars Magica PbP as a DM.</p><p>I like both combat and politics heavy games, but I ain't keen on mystery/detective games (which I find devolve into "what do we do now?!" games) or puzzles (which I find boil down to IQ tests for the players).</p><p>Hobbies? Well, reading, physics (I'm a PhD student), and guitar. I doubt the last one will come to bear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>English isn't my native tongue, but I think I can write reasonably well.</p><p></p><p>And without further ado, my character submission. I used the PH and FRCS.</p><p></p><p><strong>Atavy, the Ghostwise Hunter CR1</strong></p><p><em>Atavy is a typicaly looking ghostwise halfling, wearing a necklece of animal teeth and some pelts over a woodcloak of mottled black, gray, and green. Beneath the cloak is a dark-red leather armor. </em> </p><p>Male Ghostwise-Halfling, Ranger 1</p><p>Chaotic Neutral, Small Humanoid</p><p><em>Uses PH, FRCS</em></p><p>--------------------------------------------</p><p><strong>Senses</strong> Listen +7, Spot +5</p><p><strong>Spd </strong> 20 ft. </p><p><strong>Languages</strong> Common, Halfling, Sylvan</p><p>--------------------------------------------</p><p><strong>AC</strong> 18 <span style="color: DarkRed">[+4 Dex+3 armor+1 size]</span>, touch 17, flat-footed 14</p><p><strong>Hp </strong> 10 (1d8+2 HD)</p><p><strong>Immune </strong> -</p><p><strong>Fort </strong> +4 <span style="color: DarkRed">[2 base+2 Con]</span>, <strong>Ref </strong> +6 <span style="color: DarkRed">[2 base+4 Dex]</span>, <strong>Will </strong> +1 (+2 vs. fear) <span style="color: DarkRed">[0 base +1 Wis]</span></p><p>--------------------------------------------</p><p><strong>Init </strong> +4 [+4 Dex]</p><p><strong>Melee </strong> Greataxe +0 (1d10-2 x3); <strong>Thrown </strong> Dart +8 (1d3-1 x2 plus poison; 20’) <span style="color: DarkRed">[1 BAB+4 dex+1 size+1 racial+1 PBS]</span></p><p><strong>Atk Options</strong> -</p><p><strong>Base Atk</strong> +1; <strong>GRP </strong> -1</p><p><strong>Combat Gear </strong> </p><p>Blue whinnis poison [injury DC 14, 1 Con, Uncosciousness], 3 doses (free) on 3 poisoned darts.</p><p>--------------------------------------------</p><p><strong>Abilities </strong> Str 7, Dex 18, Con 14, Int 12, Wis 12 Cha 8</p><p><strong>SQ </strong> speak without sound, favored enemy, wild empathy</p><p><strong>Feats </strong> Point Blank Shot, Track*</p><p><strong>Skills </strong> Climb +0 <span style="color: DarkRed">[0 ranks+2 racial]</span>, Craft (poison making) +5 <span style="color: DarkRed">[4 ranks]</span>, Heal +5 <span style="color: DarkRed">[4 ranks]</span>, Hide +12 <span style="color: DarkRed">[4 ranks+4 size]</span>, Jump +0 <span style="color: DarkRed">[0 ranks+2 racial]</span>, Listen +7 <span style="color: DarkRed">[4 ranks+2 racial]</span>, Move Silently +10 <span style="color: DarkRed">[4 ranks+2 racial]</span>, Spot +5 <span style="color: DarkRed">[4 ranks]</span>, Survival +5 <span style="color: DarkRed">[4 ranks]</span></p><p>--------------------------------------------</p><p><strong>Possessions </strong> [240 gp] [Light 16.5 lb. (without backpack); 17.25/34.5/52.5]</p><p>Small Greataxe [1d10 x3, 6 lb.] 20 gp</p><p>Small Kukri [1d3 18-20/x2, 1 lb.] 8 gp</p><p>Small Dart [1d3 x2, 20’, ¼ lb.] 5 sp x6 i.e. 3 gp</p><p>Small Masterwork Studded Leather Armor [+3 armor, -0 ACP, 7.5 lb.] 175 gp</p><p>Masterwork Bandoleer [FRCS; ½ lb., 12 items] 5 gp</p><p>Backpack [½ lb.] 2gp</p><p>Caltrops [2 lb.] 1 gp</p><p>Flint and Steel 1 gp</p><p>Rations, trail, per day [1/2 lb.] 5 sp</p><p>Torch [1 lb.] 1 cp</p><p>Coins 25 gp</p><p>--------------------------------------------</p><p><strong>Speak without Sound </strong> (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only spea and listen to one person at a time, and he must share a common laguage with the person or creature he speakes to telepathically, or the telepathic link fails.</p><p><strong>Weapon and Armor Proficiencies</strong>: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).</p><p><strong>Favored Enemy </strong> (Ex): Atavy gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Animal type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.</p><p><strong>Wild Empathy </strong> (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus [+0 total] to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.</p><p>The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</p><p></p><p><strong>Background</strong></p><p>Atavy is a ghostwise halfling that was educated and trained to become a ranger of Sheela Peyroyl, the chief deity of the ghostwise halflings. Things did not end as planned. Instead of admiring the delicate patterns of balance in nature, Atavy saw nature as a struggle for survival. Instead of brooding over long-past sins, he called for action and pride. Inevitably, he suffered the worse fate a ghostwise halfling can – exile.</p><p>In short time, he sought to his forefather’s belief, now free of the confines of society, and pursued the faith of Malar. (Although he isn’t evil, he is chaotic neutral – and will probably not agree with several tenents of Malar’s faith once he gets to know it.) When he learned that the worship of Malar was legal in the lands of Cormyr, he made his way there through the sea of stars, seeking to bolster his faith and find a new place for himself.</p><p></p><p>Mechanically, I intend to raise him as a Ranger/Rouge to level 6. If we get that far, I’ll be taking the Bloodhunter PrC from Complete Adventurer, but that’s a long way to go.</p></blockquote><p></p>
[QUOTE="Yair, post: 2673409, member: 10913"] Well, I'm interested. I've been playing since about 1984, mostly D&D and its variants, mostly as a DM. I've dubbled in Ars Magica too, and the occasionaly session of another system. In the PbP area I've so far played as a player in one short-lived one, and recently begun my second Ars Magica PbP as a DM. I like both combat and politics heavy games, but I ain't keen on mystery/detective games (which I find devolve into "what do we do now?!" games) or puzzles (which I find boil down to IQ tests for the players). Hobbies? Well, reading, physics (I'm a PhD student), and guitar. I doubt the last one will come to bear. :) English isn't my native tongue, but I think I can write reasonably well. And without further ado, my character submission. I used the PH and FRCS. [B]Atavy, the Ghostwise Hunter CR1[/B] [I]Atavy is a typicaly looking ghostwise halfling, wearing a necklece of animal teeth and some pelts over a woodcloak of mottled black, gray, and green. Beneath the cloak is a dark-red leather armor. [/I] Male Ghostwise-Halfling, Ranger 1 Chaotic Neutral, Small Humanoid [I]Uses PH, FRCS[/I] -------------------------------------------- [B]Senses[/B] Listen +7, Spot +5 [B]Spd [/B] 20 ft. [B]Languages[/B] Common, Halfling, Sylvan -------------------------------------------- [B]AC[/B] 18 [COLOR=DarkRed][+4 Dex+3 armor+1 size][/COLOR], touch 17, flat-footed 14 [B]Hp [/B] 10 (1d8+2 HD) [B]Immune [/B] - [B]Fort [/B] +4 [COLOR=DarkRed][2 base+2 Con][/COLOR], [B]Ref [/B] +6 [COLOR=DarkRed][2 base+4 Dex][/COLOR], [B]Will [/B] +1 (+2 vs. fear) [COLOR=DarkRed][0 base +1 Wis][/COLOR] -------------------------------------------- [B]Init [/B] +4 [+4 Dex] [B]Melee [/B] Greataxe +0 (1d10-2 x3); [B]Thrown [/B] Dart +8 (1d3-1 x2 plus poison; 20’) [COLOR=DarkRed][1 BAB+4 dex+1 size+1 racial+1 PBS][/COLOR] [B]Atk Options[/B] - [B]Base Atk[/B] +1; [B]GRP [/B] -1 [B]Combat Gear [/B] Blue whinnis poison [injury DC 14, 1 Con, Uncosciousness], 3 doses (free) on 3 poisoned darts. -------------------------------------------- [B]Abilities [/B] Str 7, Dex 18, Con 14, Int 12, Wis 12 Cha 8 [B]SQ [/B] speak without sound, favored enemy, wild empathy [B]Feats [/B] Point Blank Shot, Track* [B]Skills [/B] Climb +0 [COLOR=DarkRed][0 ranks+2 racial][/COLOR], Craft (poison making) +5 [COLOR=DarkRed][4 ranks][/COLOR], Heal +5 [COLOR=DarkRed][4 ranks][/COLOR], Hide +12 [COLOR=DarkRed][4 ranks+4 size][/COLOR], Jump +0 [COLOR=DarkRed][0 ranks+2 racial][/COLOR], Listen +7 [COLOR=DarkRed][4 ranks+2 racial][/COLOR], Move Silently +10 [COLOR=DarkRed][4 ranks+2 racial][/COLOR], Spot +5 [COLOR=DarkRed][4 ranks][/COLOR], Survival +5 [COLOR=DarkRed][4 ranks][/COLOR] -------------------------------------------- [B]Possessions [/B] [240 gp] [Light 16.5 lb. (without backpack); 17.25/34.5/52.5] Small Greataxe [1d10 x3, 6 lb.] 20 gp Small Kukri [1d3 18-20/x2, 1 lb.] 8 gp Small Dart [1d3 x2, 20’, ¼ lb.] 5 sp x6 i.e. 3 gp Small Masterwork Studded Leather Armor [+3 armor, -0 ACP, 7.5 lb.] 175 gp Masterwork Bandoleer [FRCS; ½ lb., 12 items] 5 gp Backpack [½ lb.] 2gp Caltrops [2 lb.] 1 gp Flint and Steel 1 gp Rations, trail, per day [1/2 lb.] 5 sp Torch [1 lb.] 1 cp Coins 25 gp -------------------------------------------- [B]Speak without Sound [/B] (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only spea and listen to one person at a time, and he must share a common laguage with the person or creature he speakes to telepathically, or the telepathic link fails. [B]Weapon and Armor Proficiencies[/B]: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). [B]Favored Enemy [/B] (Ex): Atavy gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Animal type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. [B]Wild Empathy [/B] (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus [+0 total] to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. [B]Background[/B] Atavy is a ghostwise halfling that was educated and trained to become a ranger of Sheela Peyroyl, the chief deity of the ghostwise halflings. Things did not end as planned. Instead of admiring the delicate patterns of balance in nature, Atavy saw nature as a struggle for survival. Instead of brooding over long-past sins, he called for action and pride. Inevitably, he suffered the worse fate a ghostwise halfling can – exile. In short time, he sought to his forefather’s belief, now free of the confines of society, and pursued the faith of Malar. (Although he isn’t evil, he is chaotic neutral – and will probably not agree with several tenents of Malar’s faith once he gets to know it.) When he learned that the worship of Malar was legal in the lands of Cormyr, he made his way there through the sea of stars, seeking to bolster his faith and find a new place for himself. Mechanically, I intend to raise him as a Ranger/Rouge to level 6. If we get that far, I’ll be taking the Bloodhunter PrC from Complete Adventurer, but that’s a long way to go. [/QUOTE]
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