Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
The Hulk Trailer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kkoie" data-source="post: 880078" data-attributes="member: 1160"><p>Its not poor work. Thats my point. The problem is, too many people who do not understand how CGI works or how its put together are comparing it to real life.</p><p></p><p>Films like Blade II's CGI succeed because there isn't that much of it compared to movies like Star Wars. They probably kept their CGI to an absolute minimum, both for effectiveness, and cost. I would think mainly cost. CGI is more expensive than any other part of film.</p><p></p><p>I think that CGI was the best way to go, to create the HULK they were looking for. I suppose they could've used other techniques, but some of the things that have been done in just the trailers, would still require a full CGI character. I think it's best to have only the CGI character, rather than a mix of that and some painted man. Otherwise the differnse between the real actor, and the full CGI character, would be too obvious. This way, its seemless all the way through the film.</p><p></p><p>OF all the film discussions I've been in, I've yet to participate in one where somebody doesn't whines that the CGI is lousy. Time and again I believe its due to ignorance of the medium, and expectations that it look as good as real life. A 100% CGI character has a way to go before it mimics real life to the point where people can no longer tell the differnse.</p></blockquote><p></p>
[QUOTE="kkoie, post: 880078, member: 1160"] Its not poor work. Thats my point. The problem is, too many people who do not understand how CGI works or how its put together are comparing it to real life. Films like Blade II's CGI succeed because there isn't that much of it compared to movies like Star Wars. They probably kept their CGI to an absolute minimum, both for effectiveness, and cost. I would think mainly cost. CGI is more expensive than any other part of film. I think that CGI was the best way to go, to create the HULK they were looking for. I suppose they could've used other techniques, but some of the things that have been done in just the trailers, would still require a full CGI character. I think it's best to have only the CGI character, rather than a mix of that and some painted man. Otherwise the differnse between the real actor, and the full CGI character, would be too obvious. This way, its seemless all the way through the film. OF all the film discussions I've been in, I've yet to participate in one where somebody doesn't whines that the CGI is lousy. Time and again I believe its due to ignorance of the medium, and expectations that it look as good as real life. A 100% CGI character has a way to go before it mimics real life to the point where people can no longer tell the differnse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Hulk Trailer
Top