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The human factor in tabletop games
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<blockquote data-quote="Boneguard" data-source="post: 6822410" data-attributes="member: 6810293"><p>In regards to spellcaster and material componant, my GM imposes the following rule on my magic-user.</p><p></p><p><u>For spell that I have in my spellbook at the beginning of the adventure :</u></p><p>1) If it's small, cheap or common items: rose, petal, sand, lint, small straight metal rod (eg needles), etc. we can assume that I have some at hand.</p><p></p><p>2) If it's rarer, is uncommon or rare, has a high cost: 100 gp pearls, owl feathers, tar, etc. I need to specifically tell him I'm getting some (and then remove it as it is "burned" after spellcasting).</p><p></p><p>In other word, if those rarer more espensive componant are not on my equipment list, I don't have them. </p><p></p><p>For spell discovered in the course of the adventure, unless it's easily obtained component, or something I happen to have with me, I cannot use them,until I get my hand on the componant (which usually happen at town).</p></blockquote><p></p>
[QUOTE="Boneguard, post: 6822410, member: 6810293"] In regards to spellcaster and material componant, my GM imposes the following rule on my magic-user. [U]For spell that I have in my spellbook at the beginning of the adventure :[/U] 1) If it's small, cheap or common items: rose, petal, sand, lint, small straight metal rod (eg needles), etc. we can assume that I have some at hand. 2) If it's rarer, is uncommon or rare, has a high cost: 100 gp pearls, owl feathers, tar, etc. I need to specifically tell him I'm getting some (and then remove it as it is "burned" after spellcasting). In other word, if those rarer more espensive componant are not on my equipment list, I don't have them. For spell discovered in the course of the adventure, unless it's easily obtained component, or something I happen to have with me, I cannot use them,until I get my hand on the componant (which usually happen at town). [/QUOTE]
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