Jack7
First Post
Based on what information I have gathered on the Unofficial Dungeons and Dragons 4th Edition Info Page my general conclusion is that the game is finally moving back in a more favorable, useful, and enjoyable direction.
From what I have personally seen thus far I might even very well be inclined to purchase these materials (for both myself and maybe even my children), modify them somewhat and employ them in our games.
I am hopeful that the modules and supplemental materials, from what little has been discussed so far will be more useful,
I'm not thrilled with all of the nomenclature or the way character classes are divided into groups or roles, but that's something that could be easily modified in each separate world, milieu, or campaign.
I like the changes that are being suggested regarding magic (something long overdue in my opinion) if I understand them correctly, and I like the suggestions (anyway) of general simplification throughout the game and away from all of the superfluous and yet extremely time consuming obsession with "ruling" everything in the 3rd Edition. I'm glad to see a more "human direction" to the game, and a seemingly far greater emphasis on role playing, and away from the creation of shallow characters who are nothing more than magic-machines or item arsenals.
I like the general combat changes being suggested, we have used a system like this for years and years now.
I hope though the trend towards simplification and towards making the game ever more useful and enjoyable will continue.
I'm not sure about the default setting but who really cares as I've never sued that anyway and any DM with experience will design their own world anyway.
I also have to say that from what I've seen the artwork is a major improvement over the 3rd Edition stuff. It looks as if the game might just possibly become both fun and useful again.
I've seen this coming for a long time, and knew the 3rd Edition would eventually eat itself because of its construction, and I'm glad to see the designers taking into account the many liabilities in the previous design and attempting to correct those faults by moving the game in another direction.
If the 4th Edition design continues moving in this general direction then I'll be pleased.
From what I have personally seen thus far I might even very well be inclined to purchase these materials (for both myself and maybe even my children), modify them somewhat and employ them in our games.
I am hopeful that the modules and supplemental materials, from what little has been discussed so far will be more useful,
I'm not thrilled with all of the nomenclature or the way character classes are divided into groups or roles, but that's something that could be easily modified in each separate world, milieu, or campaign.
I like the changes that are being suggested regarding magic (something long overdue in my opinion) if I understand them correctly, and I like the suggestions (anyway) of general simplification throughout the game and away from all of the superfluous and yet extremely time consuming obsession with "ruling" everything in the 3rd Edition. I'm glad to see a more "human direction" to the game, and a seemingly far greater emphasis on role playing, and away from the creation of shallow characters who are nothing more than magic-machines or item arsenals.
I like the general combat changes being suggested, we have used a system like this for years and years now.
I hope though the trend towards simplification and towards making the game ever more useful and enjoyable will continue.
I'm not sure about the default setting but who really cares as I've never sued that anyway and any DM with experience will design their own world anyway.
I also have to say that from what I've seen the artwork is a major improvement over the 3rd Edition stuff. It looks as if the game might just possibly become both fun and useful again.
I've seen this coming for a long time, and knew the 3rd Edition would eventually eat itself because of its construction, and I'm glad to see the designers taking into account the many liabilities in the previous design and attempting to correct those faults by moving the game in another direction.
If the 4th Edition design continues moving in this general direction then I'll be pleased.