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The Human Race has no Culture!
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<blockquote data-quote="TrippyHippy" data-source="post: 5997514" data-attributes="member: 27252"><p>After making my views known about the demented decision to have the <em>entire race</em> of 40lb pipe-smoking, peace-loving Hobbits trained to inflict more damage with weapons than people more than twice their size, I thought I'd get into the nitty-gritty of an issue that has <em>always</em> bugged me about D&D: the Humans. </p><p></p><p>The issue is this - Humans are supposed to be the most diverse and adaptive of all the fantasy races, but they are also the most bland in practice. Whereas Elves, in particular, have a variety of 'sub-races' and cultural aspects detailed, along with associated abilities, Humans are just a bland hodgepodge of nothingness. In some ways this is acceptable if they are considered the 'baseline' Race, but in recent editions there has been a tendency to try and 'balance' them up. This has led to another head-scratcher moment (for me at least) where they have been given an +1 bonus to <em>every</em> Ability score, and a +2 to one of their choice. In other words, an 'average' human is distinctly above average in everything! </p><p></p><p>There seems to be a desire to keep the game strictly generic when dealing with Humans alone, which actually goes against most fantasy literature tropes. Check out the cultural variety in Mankind found in Lord of the Rings (which the other Races are all based on). Check it out in between the different families of Westeros (Game of Thrones). The One Ring actually details several cultures for Humans, as does RuneQuest, and other rpgs. </p><p></p><p>Rather than just giving bland bonuses, what about creating interesting 'sub-races' for humans to work with? There is a slight clash with Backgrounds and Classes (especially Barbarians) to a degree, but surely something more interesting could be worked out? </p><p></p><p>What do y'all think?</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5997514, member: 27252"] After making my views known about the demented decision to have the [I]entire race[/I] of 40lb pipe-smoking, peace-loving Hobbits trained to inflict more damage with weapons than people more than twice their size, I thought I'd get into the nitty-gritty of an issue that has [I]always[/I] bugged me about D&D: the Humans. The issue is this - Humans are supposed to be the most diverse and adaptive of all the fantasy races, but they are also the most bland in practice. Whereas Elves, in particular, have a variety of 'sub-races' and cultural aspects detailed, along with associated abilities, Humans are just a bland hodgepodge of nothingness. In some ways this is acceptable if they are considered the 'baseline' Race, but in recent editions there has been a tendency to try and 'balance' them up. This has led to another head-scratcher moment (for me at least) where they have been given an +1 bonus to [I]every[/I] Ability score, and a +2 to one of their choice. In other words, an 'average' human is distinctly above average in everything! There seems to be a desire to keep the game strictly generic when dealing with Humans alone, which actually goes against most fantasy literature tropes. Check out the cultural variety in Mankind found in Lord of the Rings (which the other Races are all based on). Check it out in between the different families of Westeros (Game of Thrones). The One Ring actually details several cultures for Humans, as does RuneQuest, and other rpgs. Rather than just giving bland bonuses, what about creating interesting 'sub-races' for humans to work with? There is a slight clash with Backgrounds and Classes (especially Barbarians) to a degree, but surely something more interesting could be worked out? What do y'all think? [/QUOTE]
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