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<blockquote data-quote="howandwhy99" data-source="post: 5997966" data-attributes="member: 3192"><p>My understanding of 3d6 is it covers the entire spectrum of adult human ability for the 6 ability scores. That isn't elf, dwarf, or halfling. Those races spectra overlap, but are not the same as current humans and not 3-18. The game plays within the bounds of average humans today so players can comprehend basically what their character can do with those scores based upon their own real world experience.</p><p></p><p>The designers have clearly veered away from that. And it's not like a lot of old games didn't too with, what? 7 methods to roll ability scores? For me, I could just say the +6+1 bonuses are for all PC humans and make NPCs weaker. It just isn't that hard to work around. </p><p></p><p>High rolling dice systems make above average, even best-of-the-best PCs more common, but there is no denying a lot of people want to play that type of character. For me that means the game is on easy as all the challenges will be that much more statistically in my favor. I'll do better because the math is in my favor and my game play choices not quite so important. That doesn't mean I want an inept character to play a game of futility either, but I like thinking a hero can be an ordinary person in extraordinary circumstances.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5997966, member: 3192"] My understanding of 3d6 is it covers the entire spectrum of adult human ability for the 6 ability scores. That isn't elf, dwarf, or halfling. Those races spectra overlap, but are not the same as current humans and not 3-18. The game plays within the bounds of average humans today so players can comprehend basically what their character can do with those scores based upon their own real world experience. The designers have clearly veered away from that. And it's not like a lot of old games didn't too with, what? 7 methods to roll ability scores? For me, I could just say the +6+1 bonuses are for all PC humans and make NPCs weaker. It just isn't that hard to work around. High rolling dice systems make above average, even best-of-the-best PCs more common, but there is no denying a lot of people want to play that type of character. For me that means the game is on easy as all the challenges will be that much more statistically in my favor. I'll do better because the math is in my favor and my game play choices not quite so important. That doesn't mean I want an inept character to play a game of futility either, but I like thinking a hero can be an ordinary person in extraordinary circumstances. [/QUOTE]
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