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The Human Race.... What would YOU do ?
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<blockquote data-quote="Dethklok" data-source="post: 6130487" data-attributes="member: 6746469"><p>I think the crucial thing is to give the human culture its own flavor. Numbers and abilities won't give you a memorable game in the way that a colorful human worldview will.</p><p></p><p>So I'd suggest you start out by picking a few historical cultures as a base. Don't just default to the standard fantasy settings; think about Egypt, Sparta, China, or Mesoamerica, too. And resist the temptation to let your players use every item in the handbooks - you get more flavor by restricting your equipment a few items that preserve flavor. For instance, the Classical world relied quite heavily on spears and large shields, while Samurai focused on bows and katanas. The combat styles you mention could then be developed with this as a base.</p><p></p><p>Then, I suggest you consider how life in a world with one other major race would affect thought. How do the humans regard the fey? "The fey don't have souls?" "The fey are beyond comprehension?" "The fey are beguiling?" If you want mixed adventuring parties, then humans and fey probably get along reasonably well, but I'd suggest introducing more differences between their cultures, and going for more friction. Think about the tenson between Legolas and Gimli in the Lord of the Rings (books) and imagine where it would have left things if dwarves and elves had gotten along swimmingly. Generally when you think about neighbors like the Brits and the Irish, the Jews and Arabs, the Koreans and the Japanese, you'll notice that relations can be quite bitter between different groups - and those groups are all human!</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6130487, member: 6746469"] I think the crucial thing is to give the human culture its own flavor. Numbers and abilities won't give you a memorable game in the way that a colorful human worldview will. So I'd suggest you start out by picking a few historical cultures as a base. Don't just default to the standard fantasy settings; think about Egypt, Sparta, China, or Mesoamerica, too. And resist the temptation to let your players use every item in the handbooks - you get more flavor by restricting your equipment a few items that preserve flavor. For instance, the Classical world relied quite heavily on spears and large shields, while Samurai focused on bows and katanas. The combat styles you mention could then be developed with this as a base. Then, I suggest you consider how life in a world with one other major race would affect thought. How do the humans regard the fey? "The fey don't have souls?" "The fey are beyond comprehension?" "The fey are beguiling?" If you want mixed adventuring parties, then humans and fey probably get along reasonably well, but I'd suggest introducing more differences between their cultures, and going for more friction. Think about the tenson between Legolas and Gimli in the Lord of the Rings (books) and imagine where it would have left things if dwarves and elves had gotten along swimmingly. Generally when you think about neighbors like the Brits and the Irish, the Jews and Arabs, the Koreans and the Japanese, you'll notice that relations can be quite bitter between different groups - and those groups are all human! [/QUOTE]
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