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The Hunt: Rise of Evil
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009197" data-attributes="member: 18387"><p>This review is for <em>The Hunt: Rise of Evil</em>, a campaign world book published by <a href="http://www.mysticeyegames.com" target="_blank">Mystic Eye Games</a>. This 144-page book is a capstone setting designed to be used in an existing d20 campaign or played alone as its own individual setting. The book retails for $19.95.</p><p> <em>The Hunt</em> is set in the campaign world of Gothos. It is, in a sense, a dreamworld where the dreams and nightmares of people influence the very fabric of reality. This is a very complex world with a well-established timeline. Characters become bonded to a counterpart on Earth, which allows them access to special feats. There are several bold and original new game mechanics detailed, such as the use of dream points that may benefit the character.</p><p> Magic works a bit differently on Gothos. Spellcasting assumes an elemental affinity which has benefits but also has drawbacks. Other types of magic also exist such as epic magic, blood magic, blight magic, and fey magic.</p><p> Much of <em>The Hunt</em> is devoted to pantheons and a breakdown of the world’s geography. Each region detailed has a definite cultural flavor ranging from Roman to Nordic to Native American, to name a few. This information is presented in a well-structured and consistent manner for every region.</p><p> Character classes are also a part of this setting. The Centurion has a definite Roman motif, while the Merchant is a more generic and definitely more tuned towards NPCs than actual PCs. Samurai, Shamans and White Witches (or Warlocks) are also represented in this world. New prestige classes designed especially for this world have also been developed. They are: Enforcer, Inquisitor of the Pantheon, Knights of the Rose, Lorindwar Bard, Officer, Road Warden, Seeker, Strictor, and Swashbuckler. Races of Gothos consist of standard ones as well as new ones. The Canites are a race of humanoid canines, while the Werefaynoddin are a race of elves.</p><p> Special feats for this setting along with new uses for existing skills are included. The feats are all either rbonded or dream related, magical, cultural/regional, or divine in nature.Several have potential for use outside of this setting.</p><p> Overall, <em>The Hunt: Rise of Evil</em> has some very original thngs to offer, especially if you are a fan of the horror genre. This is a setting that would fit nicely with <em>Ravenloft</em> or possibly even <em>Call of Cthulhu</em>. While certainly not a book for everyone, any GM who is looking for something more that he can add to give his campaign a darker feel should take a hard look at this book. It is a respectable book and an excellent value given the pricetag.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009197, member: 18387"] This review is for [i]The Hunt: Rise of Evil[/i], a campaign world book published by [url=http://www.mysticeyegames.com]Mystic Eye Games[/url]. This 144-page book is a capstone setting designed to be used in an existing d20 campaign or played alone as its own individual setting. The book retails for $19.95. [i]The Hunt[/i] is set in the campaign world of Gothos. It is, in a sense, a dreamworld where the dreams and nightmares of people influence the very fabric of reality. This is a very complex world with a well-established timeline. Characters become bonded to a counterpart on Earth, which allows them access to special feats. There are several bold and original new game mechanics detailed, such as the use of dream points that may benefit the character. Magic works a bit differently on Gothos. Spellcasting assumes an elemental affinity which has benefits but also has drawbacks. Other types of magic also exist such as epic magic, blood magic, blight magic, and fey magic. Much of [i]The Hunt[/i] is devoted to pantheons and a breakdown of the world’s geography. Each region detailed has a definite cultural flavor ranging from Roman to Nordic to Native American, to name a few. This information is presented in a well-structured and consistent manner for every region. Character classes are also a part of this setting. The Centurion has a definite Roman motif, while the Merchant is a more generic and definitely more tuned towards NPCs than actual PCs. Samurai, Shamans and White Witches (or Warlocks) are also represented in this world. New prestige classes designed especially for this world have also been developed. They are: Enforcer, Inquisitor of the Pantheon, Knights of the Rose, Lorindwar Bard, Officer, Road Warden, Seeker, Strictor, and Swashbuckler. Races of Gothos consist of standard ones as well as new ones. The Canites are a race of humanoid canines, while the Werefaynoddin are a race of elves. Special feats for this setting along with new uses for existing skills are included. The feats are all either rbonded or dream related, magical, cultural/regional, or divine in nature.Several have potential for use outside of this setting. Overall, [i]The Hunt: Rise of Evil[/i] has some very original thngs to offer, especially if you are a fan of the horror genre. This is a setting that would fit nicely with [i]Ravenloft[/i] or possibly even [i]Call of Cthulhu[/i]. While certainly not a book for everyone, any GM who is looking for something more that he can add to give his campaign a darker feel should take a hard look at this book. It is a respectable book and an excellent value given the pricetag. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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