Ao the Overkitty
First Post
Okay. My players have earned the animosity of the North's branch of the People of the Black Blood, a syndacite of Wererat Theives Guilds operating in the North, a sect of the Cult of the Dragon, a few members of the Twisted Rune, and a couple of other minor groups whom they refuse to take seriously (one of which refers to himself as 'The Pie King'). Actually, now that I think of it, they really don't take any of these groups seriously, but no matter.
The players know they have at least one contract out on them, since they've been attacked unprovoked a couple of times (and captured one pottential assassin who said he was working for the Pie King).
Anyway, my players are soon to find out that someone they have angered has decided they need to step up their efforts to shuffle the group off their mortal coil and has hired a mysterious group of Bounty Hunters called The Huntsmen.
The Huntsmen are a group of 10 brothers who run the Bloodhound organization (Masters of the Wild prestige class) in the North. They have a reputation for being the best and to have never failed a job. They do not fear death and each of them have died several times (and since been ressurected by their living brothers). If one of them dies, the next one to come after the target is always stronger than the last.
These brothers are spiritually connected so that, if one of them dies, his "power" is distributed to his other brothers equally. This continues until the last brother is alive, who now contains the "power" of all ten brothers. This is a gift of their patron deity, Malar.
I'm envisioning them all as Ranger/Bloodhounds (possibly lycanthropes). Each one will have slightly different methods and strengths (one focuses on Intelligence, one on strength, one on stealthy & surprise, etc).
What I'm having problems with is how to define this power they gain from their sibling's death. Should it be a boost to abilities scores? Skills? Levels? Something I haven't even thought of? I'm rather stumped on this.
The group of player characters themselves currently consist of:
Human Ranger 2/Cleric of Shaundakul 5/Windwalker 4 (Shaundakul Faiths & Pantheons prestige class)
Half-Elf Ranger 5/Rogue 4/Barbarian 3 of Shaundakul (formerly of Sune)
Half-Orc Barbarian 12 of Tempus
12th level Human Fighter/Order of the Bow (though this player changes characters VERY frequently; ie once an adventure or so).
I expect this to go on for a couple of levels (a good hunter is patient, after all). As you can see, the PCs are very combat heavy. They are capable of beating down things that should be way too tough for them (provided it can be beaten through brute strength). They are completely lacking in Arcane (though the Windwalker is planning on taking Leadership at 12th level and officially picking up her bard friend as a cohort).
So, I look to the community to help solve this problem. What should these Huntsmen be? What power possesses them and how does it manifest?
Any ideas?
The players know they have at least one contract out on them, since they've been attacked unprovoked a couple of times (and captured one pottential assassin who said he was working for the Pie King).
Anyway, my players are soon to find out that someone they have angered has decided they need to step up their efforts to shuffle the group off their mortal coil and has hired a mysterious group of Bounty Hunters called The Huntsmen.
The Huntsmen are a group of 10 brothers who run the Bloodhound organization (Masters of the Wild prestige class) in the North. They have a reputation for being the best and to have never failed a job. They do not fear death and each of them have died several times (and since been ressurected by their living brothers). If one of them dies, the next one to come after the target is always stronger than the last.
These brothers are spiritually connected so that, if one of them dies, his "power" is distributed to his other brothers equally. This continues until the last brother is alive, who now contains the "power" of all ten brothers. This is a gift of their patron deity, Malar.
I'm envisioning them all as Ranger/Bloodhounds (possibly lycanthropes). Each one will have slightly different methods and strengths (one focuses on Intelligence, one on strength, one on stealthy & surprise, etc).
What I'm having problems with is how to define this power they gain from their sibling's death. Should it be a boost to abilities scores? Skills? Levels? Something I haven't even thought of? I'm rather stumped on this.
The group of player characters themselves currently consist of:
Human Ranger 2/Cleric of Shaundakul 5/Windwalker 4 (Shaundakul Faiths & Pantheons prestige class)
Half-Elf Ranger 5/Rogue 4/Barbarian 3 of Shaundakul (formerly of Sune)
Half-Orc Barbarian 12 of Tempus
12th level Human Fighter/Order of the Bow (though this player changes characters VERY frequently; ie once an adventure or so).
I expect this to go on for a couple of levels (a good hunter is patient, after all). As you can see, the PCs are very combat heavy. They are capable of beating down things that should be way too tough for them (provided it can be beaten through brute strength). They are completely lacking in Arcane (though the Windwalker is planning on taking Leadership at 12th level and officially picking up her bard friend as a cohort).
So, I look to the community to help solve this problem. What should these Huntsmen be? What power possesses them and how does it manifest?
Any ideas?
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