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General Tabletop Discussion
*Dungeons & Dragons
The Hypothetical Default 5E Setting (A Vision for WotC)
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<blockquote data-quote="Mercurius" data-source="post: 5793183" data-attributes="member: 59082"><p>A couple things to add after reading this (sorry about the length!).</p><p></p><p>First, if WotC goes with an OGL, giving even just rudimentary support to the legacy settings could open up entire markets for other settings. WotC wouldn't need to, say, support a setting they've already done to death in multiple settings, someone else could (think Dragonlance in 3E era).</p><p></p><p>Secondly, going along the core/modular option and "everyone has a say" approach to 5E design, the core setting could actually be a jointly created campaign setting from the beginning unlike every other major published setting. Of course to have a certain theme and consistency there would have be a "setting conductor" but you could have a group of folks co-world building from the start, rather than taking a single individual's world and fleshing it out or detailing it (as with just about every previous D&D setting).</p><p></p><p>So again, the point: Given that 5E is really trying to do something new, I think the default core setting should also be new, and one that has the core 5E design principles applied to the setting itself.</p><p></p><p>To put it another way, if 5E "crunch" is going to follow a classic core/multiplicity of modular options, why shouldn't the "fluff"?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5793183, member: 59082"] A couple things to add after reading this (sorry about the length!). First, if WotC goes with an OGL, giving even just rudimentary support to the legacy settings could open up entire markets for other settings. WotC wouldn't need to, say, support a setting they've already done to death in multiple settings, someone else could (think Dragonlance in 3E era). Secondly, going along the core/modular option and "everyone has a say" approach to 5E design, the core setting could actually be a jointly created campaign setting from the beginning unlike every other major published setting. Of course to have a certain theme and consistency there would have be a "setting conductor" but you could have a group of folks co-world building from the start, rather than taking a single individual's world and fleshing it out or detailing it (as with just about every previous D&D setting). So again, the point: Given that 5E is really trying to do something new, I think the default core setting should also be new, and one that has the core 5E design principles applied to the setting itself. To put it another way, if 5E "crunch" is going to follow a classic core/multiplicity of modular options, why shouldn't the "fluff"? [/QUOTE]
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