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*Dungeons & Dragons
The Icewind Dale Chronicles (STK, LMoP, LoCS, Accursed Tower)
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<blockquote data-quote="aco175" data-source="post: 7552710" data-attributes="member: 27385"><p>I would much rather watch a 2 minute film than read two pages. I'm lazy like most players though. Great job with it.</p><p></p><p>I may make the travel to Icewind Dale skip by at this point and begin the adventure with the group somehow spiting off from the caravan to start LMoP. You can up the magic of the sword in Tessendar Manor as well to keep it with the others you have already given out. I do not mind myself giving out some cooler things at lower levels, but make sure everyone gets something. </p><p></p><p>You also have 6 characters in the party which is strong already, so giving out a wand of lightning bolts makes them even more powerful compared to the modules, so you may need to adjust the encounters upwards. Depending on your style, you can adjust things like when the group walks into the goblin hideout and cast a lightning bolt- all the goblins and the leader come to investigate, making the several fights just one big one and difficult. I may tend to leave the encounters and handwave some of the things that should happen.</p></blockquote><p></p>
[QUOTE="aco175, post: 7552710, member: 27385"] I would much rather watch a 2 minute film than read two pages. I'm lazy like most players though. Great job with it. I may make the travel to Icewind Dale skip by at this point and begin the adventure with the group somehow spiting off from the caravan to start LMoP. You can up the magic of the sword in Tessendar Manor as well to keep it with the others you have already given out. I do not mind myself giving out some cooler things at lower levels, but make sure everyone gets something. You also have 6 characters in the party which is strong already, so giving out a wand of lightning bolts makes them even more powerful compared to the modules, so you may need to adjust the encounters upwards. Depending on your style, you can adjust things like when the group walks into the goblin hideout and cast a lightning bolt- all the goblins and the leader come to investigate, making the several fights just one big one and difficult. I may tend to leave the encounters and handwave some of the things that should happen. [/QUOTE]
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Community
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The Icewind Dale Chronicles (STK, LMoP, LoCS, Accursed Tower)
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