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<blockquote data-quote="Robbert Raets" data-source="post: 922852" data-attributes="member: 8250"><p>Okay, cheating a little by using <em>Enemies & Allies</em>:</p><p></p><p>"Oooooh, I like it!" Lidda, pinching his arm....</p><p>-----------------</p><p><strong>Regdar, male human fighter 10 (w/ Feral template)</strong></p><p><strong>Medium-size Monstrous Humanoid</strong></p><p>Hit Dice: 10d10+30 (89 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 27 (touch 11, flat-footed 26)</p><p>Attacks: +20/+15 <em>+4 greatsword</em>, +14/+9 <em>+1 mighty composite longbow</em> or +15/+10 claws</p><p>Damage: 2d6+13 <em>+4 greatsword</em>, 1d8+4 <em>+1 mighty composite longbow</em>, or 1d8+5 claws</p><p>Face/Reach: 5 ft. / 5ft.</p><p>Special Attacks: Improved Grab, Pounce, Rake</p><p>Special Qualities: Darkvision 90 ft., Fast Healing 3</p><p>Saves Fort +12, Ref +6, Will +5</p><p>Abilities: Str 21 (+5), Dex 12 (+1), Con 16 (+3), Int 6 (-2), Wis 10 (+0), Cha 13 (+1)</p><p>Skills: Climb +13, Handle Animal +14, Swim -1</p><p>Feats: Cleave, Dodge, Great Cleave, Improved Critical (composite longbow), Improved Critical (greatsword), Point Blank Shot, Power Attack, Precise Shot, Weapon Focus (composite longbow), Weapon Focus (greatsword), Weapon Specialization (greatsword).</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Unique</p><p>Challenge Rating: 13</p><p>Treasure: See Below</p><p>Alignment: neutral good</p><p>Advancement: By character class</p><p>Level adjustment: +1</p><p></p><p>Regdar, honorable man and valiant fighter, once drank from the fount in a temple dedicated to an evil god of destruction. This was the result, until he got his old buddy Jozan the Cleric to cast 'remove curse' on him.</p><p></p><p><em>Improved Grab</em>(Ex): If feral Regdar hits an opponent that is at least one size category smaller than himself with a claw attack, he deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity. If he gets a hold, he can rake (see below). alternatively, he may grapple normally, or simply use his claw to hold the opponent (-20 penalty on the grapple check, but feral Regdar is not considered grappled). In either case, each succesful grapple check he makes during successive rounds automatically deals claw damage. See the <em>MM</em> for additional rules.</p><p></p><p><em>Pounce</em>(Ex): If feral Regdar leaps upon a foe during the first round of combat, he can make a full attack even tough he has already moved.</p><p></p><p><em>Rake</em>(Ex): If feral Regdar get a hold on an opponent, he may make two rake attacks at his full attack bonus with his legs. Each succesful leg attack deals normal claw damage (1d8) plus half of feral Regdar's strength bonus (+5/2). He may alos rake when he pounces.</p><p></p><p><em>Possesions:</em></p><p><em>+2 full plate, +4 greatsword, +1 mighty</em> (+4 str bon) <em>composite longbow</em>, 20 masterwork arrows, <em>cloak of resistance +2, gloves of dexterity +2, 4 potions of cure light wounds, </em>backpack, bedroll, flint and steel, sack, 5 torches, waterskin.</p><p></p><p>Hoppa!!</p></blockquote><p></p>
[QUOTE="Robbert Raets, post: 922852, member: 8250"] Okay, cheating a little by using [i]Enemies & Allies[/i]: "Oooooh, I like it!" Lidda, pinching his arm.... ----------------- [b]Regdar, male human fighter 10 (w/ Feral template) Medium-size Monstrous Humanoid[/b] Hit Dice: 10d10+30 (89 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 27 (touch 11, flat-footed 26) Attacks: +20/+15 [i]+4 greatsword[/i], +14/+9 [i]+1 mighty composite longbow[/i] or +15/+10 claws Damage: 2d6+13 [i]+4 greatsword[/i], 1d8+4 [i]+1 mighty composite longbow[/i], or 1d8+5 claws Face/Reach: 5 ft. / 5ft. Special Attacks: Improved Grab, Pounce, Rake Special Qualities: Darkvision 90 ft., Fast Healing 3 Saves Fort +12, Ref +6, Will +5 Abilities: Str 21 (+5), Dex 12 (+1), Con 16 (+3), Int 6 (-2), Wis 10 (+0), Cha 13 (+1) Skills: Climb +13, Handle Animal +14, Swim -1 Feats: Cleave, Dodge, Great Cleave, Improved Critical (composite longbow), Improved Critical (greatsword), Point Blank Shot, Power Attack, Precise Shot, Weapon Focus (composite longbow), Weapon Focus (greatsword), Weapon Specialization (greatsword). Climate/Terrain: Any land and underground Organization: Unique Challenge Rating: 13 Treasure: See Below Alignment: neutral good Advancement: By character class Level adjustment: +1 Regdar, honorable man and valiant fighter, once drank from the fount in a temple dedicated to an evil god of destruction. This was the result, until he got his old buddy Jozan the Cleric to cast 'remove curse' on him. [i]Improved Grab[/i](Ex): If feral Regdar hits an opponent that is at least one size category smaller than himself with a claw attack, he deals normal damage and may attempt to start a grapple as a free action without provoking an attack of opportunity. If he gets a hold, he can rake (see below). alternatively, he may grapple normally, or simply use his claw to hold the opponent (-20 penalty on the grapple check, but feral Regdar is not considered grappled). In either case, each succesful grapple check he makes during successive rounds automatically deals claw damage. See the [i]MM[/i] for additional rules. [i]Pounce[/i](Ex): If feral Regdar leaps upon a foe during the first round of combat, he can make a full attack even tough he has already moved. [i]Rake[/i](Ex): If feral Regdar get a hold on an opponent, he may make two rake attacks at his full attack bonus with his legs. Each succesful leg attack deals normal claw damage (1d8) plus half of feral Regdar's strength bonus (+5/2). He may alos rake when he pounces. [i]Possesions: +2 full plate, +4 greatsword, +1 mighty[/i] (+4 str bon) [i]composite longbow[/i], 20 masterwork arrows, [i]cloak of resistance +2, gloves of dexterity +2, 4 potions of cure light wounds, [/i]backpack, bedroll, flint and steel, sack, 5 torches, waterskin. Hoppa!! [/QUOTE]
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