Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The Id DM Interviews Monte Cook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5946691" data-attributes="member: 52734"><p>It's interesting that system mastery keeps coming up.</p><p></p><p>I think there is some benefit to system mastery, but I don't think Monte is explaining it very well. </p><p></p><p>I see it at its best in games like chess. "Out of the box", everyone has the same number of pieces, the pieces are fixed, and yet each piece has own ability. The big difference often comes in the experience of the players. Long-time players have developed strategies and know how to use the board pieces to great effect. They know that losing a pawn is a minor problem compared to the loss of a queen.</p><p></p><p>It's not a case of "pawns suck, queens rule" and you need to change the game rules so that all the pieces are pawns (or mid-range rooks/bishops) - or god forbid, every piece is a queen*. So long as a player is playing with <em>all</em> the pieces, the game's fine as it is. And you should be able to play <a href="http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark" target="_blank">Archon</a> or <a href="http://boardgamegeek.com/boardgame/227/knightmare-chess" target="_blank">Nightmare chess</a> without other people giving you the evil eye.</p><p></p><p>* Also, when comparing to D&D, it's better if each class represents a mix of all the pieces, not one specific piece; look at the entire side, instead of one single figure on that side (i.e., fighter ≠ pawn, wizard ≠ queen, but perhaps in certain edition's fighter = 16 pawns, wizard = 16 queens). The chess anology works best if each player is playing either white or black, not pawn, rook, knight, bishop or queen as their only piece. You start doing the latter, and the whole game falls apart.</p><p></p><p>---------</p><p></p><p>TL; DR - some system mastery is okay, so long as it's about <em>using</em> what you have and not screwing with <em>what</em> you have.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5946691, member: 52734"] It's interesting that system mastery keeps coming up. I think there is some benefit to system mastery, but I don't think Monte is explaining it very well. I see it at its best in games like chess. "Out of the box", everyone has the same number of pieces, the pieces are fixed, and yet each piece has own ability. The big difference often comes in the experience of the players. Long-time players have developed strategies and know how to use the board pieces to great effect. They know that losing a pawn is a minor problem compared to the loss of a queen. It's not a case of "pawns suck, queens rule" and you need to change the game rules so that all the pieces are pawns (or mid-range rooks/bishops) - or god forbid, every piece is a queen*. So long as a player is playing with [I]all[/I] the pieces, the game's fine as it is. And you should be able to play [URL="http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark"]Archon[/URL] or [URL="http://boardgamegeek.com/boardgame/227/knightmare-chess"]Nightmare chess[/URL] without other people giving you the evil eye. * Also, when comparing to D&D, it's better if each class represents a mix of all the pieces, not one specific piece; look at the entire side, instead of one single figure on that side (i.e., fighter ≠ pawn, wizard ≠ queen, but perhaps in certain edition's fighter = 16 pawns, wizard = 16 queens). The chess anology works best if each player is playing either white or black, not pawn, rook, knight, bishop or queen as their only piece. You start doing the latter, and the whole game falls apart. --------- TL; DR - some system mastery is okay, so long as it's about [I]using[/I] what you have and not screwing with [I]what[/I] you have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Id DM Interviews Monte Cook
Top