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General Tabletop Discussion
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The Idea of training to level
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<blockquote data-quote="Skaros" data-source="post: 308917" data-attributes="member: 1401"><p>I think it would work fine in most campaigns.</p><p></p><p>We use the rules: 1 week per level and 100 GP per level.</p><p></p><p>Our campaign style is very player driven. Plotlines tend to come out of the actions of the players, and out of their reactions to larger events in the world around them.</p><p></p><p>The different character personalities are always pushing the party in different directions. When it makes sense for the group to spend some time in a city or region, we do so, and those who can level up do so then.</p><p></p><p>For us, any larger overarcing storyline is composed of many smaller expeditions. So far we've never ended up with a group that solely wants to track through the wilderness with no responsiblities or reasons to return to civilization fairly often. If we did, I'm not sure how it would work out. We'd probably actively search for mentors in the regions we travelled to.</p><p></p><p>Anyway, one nice thing about spending time with trainers for any style of game group is it DOES provide more opportunity for the different players to pursue other interests for the characters. Helps avoid ending up a ultra high level party of 18 year olds that know almost noone outside of the party or the immediate DM created storyline.</p><p></p><p>-Skaros</p></blockquote><p></p>
[QUOTE="Skaros, post: 308917, member: 1401"] I think it would work fine in most campaigns. We use the rules: 1 week per level and 100 GP per level. Our campaign style is very player driven. Plotlines tend to come out of the actions of the players, and out of their reactions to larger events in the world around them. The different character personalities are always pushing the party in different directions. When it makes sense for the group to spend some time in a city or region, we do so, and those who can level up do so then. For us, any larger overarcing storyline is composed of many smaller expeditions. So far we've never ended up with a group that solely wants to track through the wilderness with no responsiblities or reasons to return to civilization fairly often. If we did, I'm not sure how it would work out. We'd probably actively search for mentors in the regions we travelled to. Anyway, one nice thing about spending time with trainers for any style of game group is it DOES provide more opportunity for the different players to pursue other interests for the characters. Helps avoid ending up a ultra high level party of 18 year olds that know almost noone outside of the party or the immediate DM created storyline. -Skaros [/QUOTE]
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The Idea of training to level
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