Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Idea of training to level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drnuncheon" data-source="post: 309913" data-attributes="member: 96"><p>I'll just note as we go along that you could have all of these benefits without requiring explicit level training time.</p><p></p><p></p><p></p><p>My players never seem to have a problem spending their gold. Honestly, I look on this as a bit of a strange reason - if you think they have too much gold & magic...why did you put that much into the game in the first place?</p><p></p><p></p><p></p><p>Here's another one I see a lot. I think a lot of groups don't think about how exhausting and wearing it would be to adventure every single day for weeks, let alone months or years. We just had 2 months of downtime in my campaign - basically I said, 'nothing big is going to happen fro a couple of months, let me know if you do anything, otherwise we'll pick up with the story later'.</p><p></p><p>Unless your players are being jerks ("The DM wants to jump ahead 2 months, he must be up to no good! We've got to stop him!") there shouldn't be any problem.</p><p></p><p></p><p></p><p>I've never had problems with including mentors, old friends, etc. Someone probably trained them before they started their career, after all.</p><p></p><p></p><p></p><p>I would think that this might get old after a while - sort of like roleplaying out every trip to the market. If I wanted to do a 'search for a trainer' I'd make it into something a little bigger - say, the trainer can teach you the secret of a special feat, or the search for someone to train you in the abilities of a Prestige Class. </p><p></p><p></p><p></p><p>I'd like to note that the grading is an acknowledgement of the training you've undertaken, and not really akin to 'leveling up'. At least, I never learned a new feat immediately upon getting a belt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I agree that characters have to do <em>some</em> kind of training - but to me, the idea that one can adventure for years and never go up a level simply because you didn't go back to town to talk to a higher level fighter - that doesn't make sense to me. 'On the job training' is real - I didn't go to a class to learn shell scripting, I had to start doing it for my job. People learn how to fight without ever going into a dojo (usually by getting beaten up a lot). </p><p></p><p>Some skills and abilities would need some kind of mentor, it's true - basically, the ones that are marked 'Trained only'. I wouldn't expect anyone to gain a level in wizard without being taught. (Sorcerer, on the other hand...)</p><p></p><p>I figure that a fighter - or anyone else, really - is training all throughout the course of the previous level. He doesn't just wake up and say 'I've got a new level - what feat should I pick?' He's been practicing.</p><p></p><p></p><p></p><p>You already said 'down time' way back on #2. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> There are a lot of tactics that you can use to stretch out time for the PCs, from travel time to 'take time off to rest'. After a week-long backpack trip I know I was more than ready to come home - why wouldn't PCs feel the same way? Plus, camping out in winter is fun for a couple of days but doing it all winter would surely suck.</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 309913, member: 96"] I'll just note as we go along that you could have all of these benefits without requiring explicit level training time. My players never seem to have a problem spending their gold. Honestly, I look on this as a bit of a strange reason - if you think they have too much gold & magic...why did you put that much into the game in the first place? Here's another one I see a lot. I think a lot of groups don't think about how exhausting and wearing it would be to adventure every single day for weeks, let alone months or years. We just had 2 months of downtime in my campaign - basically I said, 'nothing big is going to happen fro a couple of months, let me know if you do anything, otherwise we'll pick up with the story later'. Unless your players are being jerks ("The DM wants to jump ahead 2 months, he must be up to no good! We've got to stop him!") there shouldn't be any problem. I've never had problems with including mentors, old friends, etc. Someone probably trained them before they started their career, after all. I would think that this might get old after a while - sort of like roleplaying out every trip to the market. If I wanted to do a 'search for a trainer' I'd make it into something a little bigger - say, the trainer can teach you the secret of a special feat, or the search for someone to train you in the abilities of a Prestige Class. I'd like to note that the grading is an acknowledgement of the training you've undertaken, and not really akin to 'leveling up'. At least, I never learned a new feat immediately upon getting a belt. :D I agree that characters have to do [i]some[/i] kind of training - but to me, the idea that one can adventure for years and never go up a level simply because you didn't go back to town to talk to a higher level fighter - that doesn't make sense to me. 'On the job training' is real - I didn't go to a class to learn shell scripting, I had to start doing it for my job. People learn how to fight without ever going into a dojo (usually by getting beaten up a lot). Some skills and abilities would need some kind of mentor, it's true - basically, the ones that are marked 'Trained only'. I wouldn't expect anyone to gain a level in wizard without being taught. (Sorcerer, on the other hand...) I figure that a fighter - or anyone else, really - is training all throughout the course of the previous level. He doesn't just wake up and say 'I've got a new level - what feat should I pick?' He's been practicing. You already said 'down time' way back on #2. :D There are a lot of tactics that you can use to stretch out time for the PCs, from travel time to 'take time off to rest'. After a week-long backpack trip I know I was more than ready to come home - why wouldn't PCs feel the same way? Plus, camping out in winter is fun for a couple of days but doing it all winter would surely suck. J [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Idea of training to level
Top