I am of the opinion that there is no such thing as an Ideal System, in general. No one system is going to do all the things I might (and have, at various times) wanted in a game system, and I'm okay with that.
Frankly, point-based systems are kind of boring and bland. When all's said and done, they're all the same.
Ability To Affect Die Rolls
I am so in love with the Hero Point/Bennie/Action point/Whatever idea that I seriously consider any RPG without it to be deficient. Whether it's the ability to avoid a bad die roll at a critical time or just to gain access to a stunt ability I don't normally have, the concept of the action point is just amazing.
Meaningful Skills
Something I seldom see is a scale that lets me know how good I am at a skills as compared to various levels of expertise. Exactly when am I a master of my craft? When am I the best blacksmith in the region? When am I the best swordsman in the world?
Savage Worlds...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.