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The Ideal RPG System?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4525113" data-attributes="member: 57894"><p><strong>Invisible Levels:</strong></p><p></p><p>While the system would be mostly classless/leveless there would be some manner of levelling system to determine how overall powerful the PCs are. The NPCs/Monsters on the other hand do have a level and a XP Budget (like 4e) so to allow easy determination of conflict.</p><p></p><p><strong>Built around Crafting Stories:</strong></p><p></p><p>The rules and the way of writing is oriented around not demonstrating how the world works or physics or anything like that. It is built around the concept of the players using PCs to interact with a story that they are crafting alongside the DM/Storyteller. As such things like extreme-versimillitude, etc. don't really fall into this. There would be for instance; abilities that would be measurable in Chapters or Scenes.</p><p></p><p><strong>Simple but Flexible System:</strong></p><p></p><p>Basically have a few rules that are flexible enough to govern many different things; jumping from tree to tree, swinging down a chandeliar, playing the flute, etc, etc. all based off a few rules that can be flexed by the players/DM to suit the needed scenario.</p><p></p><p><strong>Less Rolls Needed:</strong></p><p></p><p>So for instance, say there is some ability a PC has. In most games it may require multiple rolls to go through each step of it. Instead it is covered by one or two rolls and the actual events from beginning to end are narrated by the player not the dice.</p><p></p><p><strong>Morphable:</strong></p><p></p><p>Very open to understand and tweak system, the math is right there infront of you in plain english. Also the fluff would be at a minimum to allow more homebrewing/room for more crunch. It would also be somewhat setting-neutral, could be fantasy, horror, etc.</p><p></p><p><strong>Essentially:</strong></p><p></p><p>My ideal system would be a combination of 4e and The Storytelling System.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4525113, member: 57894"] [B]Invisible Levels:[/B] While the system would be mostly classless/leveless there would be some manner of levelling system to determine how overall powerful the PCs are. The NPCs/Monsters on the other hand do have a level and a XP Budget (like 4e) so to allow easy determination of conflict. [B]Built around Crafting Stories:[/B] The rules and the way of writing is oriented around not demonstrating how the world works or physics or anything like that. It is built around the concept of the players using PCs to interact with a story that they are crafting alongside the DM/Storyteller. As such things like extreme-versimillitude, etc. don't really fall into this. There would be for instance; abilities that would be measurable in Chapters or Scenes. [B]Simple but Flexible System:[/B] Basically have a few rules that are flexible enough to govern many different things; jumping from tree to tree, swinging down a chandeliar, playing the flute, etc, etc. all based off a few rules that can be flexed by the players/DM to suit the needed scenario. [B]Less Rolls Needed:[/B] So for instance, say there is some ability a PC has. In most games it may require multiple rolls to go through each step of it. Instead it is covered by one or two rolls and the actual events from beginning to end are narrated by the player not the dice. [B]Morphable:[/B] Very open to understand and tweak system, the math is right there infront of you in plain english. Also the fluff would be at a minimum to allow more homebrewing/room for more crunch. It would also be somewhat setting-neutral, could be fantasy, horror, etc. [B]Essentially:[/B] My ideal system would be a combination of 4e and The Storytelling System. [/QUOTE]
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