Glade Riven
Adventurer
While I've never got to play it (although I have played in a homebrew campaign where a chunk of fluff and crunch from this setting was allowed), I am a big fan of the Iron Kingdoms/Warmachine/Hoards setting by Privateer Press. Full Metal Fantasy, baby.
I'm not that attacted to Forgotten Realms or Dragonlance, or a dragonlanced Forgotten Realms.
Paizo's Golaron setting is interesting, and Paizo seems to have been more careful in avoiding some of the faults I find with Forgotten Realms with their own setting.
Thematically, I like anything, although "Magitech" settings like Iron Kingdoms appeal to my love of robots and, when done right, merge two things I love: Scifi and Fantasy. To me, it's the Reese's peanutbutter cup of a setting. I'm not really a fan of ripping off of too much Tolkien.
That said, the homebrew I'm working on (Ironbound: Chains of Phaetos) largly has little to do with industrialization (although there are places and elements where industry exist). Most of the major world dynamics have to do with the tidally locked nature of the planet, while trying to incorporate elements of mythology. On the 3.5/Pathfinder scale, minor deities may even be as low a level as 12. I'm trying to make a lot of the elements of a tidally locked world make sense and prevent it from being too gimmicky.
I'm not that attacted to Forgotten Realms or Dragonlance, or a dragonlanced Forgotten Realms.
Paizo's Golaron setting is interesting, and Paizo seems to have been more careful in avoiding some of the faults I find with Forgotten Realms with their own setting.
Thematically, I like anything, although "Magitech" settings like Iron Kingdoms appeal to my love of robots and, when done right, merge two things I love: Scifi and Fantasy. To me, it's the Reese's peanutbutter cup of a setting. I'm not really a fan of ripping off of too much Tolkien.
That said, the homebrew I'm working on (Ironbound: Chains of Phaetos) largly has little to do with industrialization (although there are places and elements where industry exist). Most of the major world dynamics have to do with the tidally locked nature of the planet, while trying to incorporate elements of mythology. On the 3.5/Pathfinder scale, minor deities may even be as low a level as 12. I'm trying to make a lot of the elements of a tidally locked world make sense and prevent it from being too gimmicky.